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  1. #16
    Brigadier General
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    Well, you should normalize the angles as well:

    Code:
    angles = VectorToAngles( vectorNormalize( end - start ) );

  2. The Following 2 Users Say Thank You to Tally For This Useful Post:

    guiismiti (6th June 2015),Ni3ls (6th June 2015)

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