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  1. #7
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    Quote Originally Posted by IzNoGoD View Post
    Thats why i was talking about checking sessionstate for "playing" instead of checking for alive && !spectator. (unsure what sessionstate for intermission is, but def not "playing")

    I have no experience on the triggers through walls part, so it might indeed be necessary, but i cannot wrap my head around how you can trigger a trigger_radius without actually touching it or how istouching() could magically prevent you from triggering it through walls...
    I see. So, let me get this straight - a failure in your imagination determines truth or falsity? As you said, you lack experience with triggers. Gain more experience, and you might be able to "get your head around it".
    Last edited by Tally; 24th March 2013 at 11:37.

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