Originally Posted by
IzNoGoD
Thats why i was talking about checking sessionstate for "playing" instead of checking for alive && !spectator. (unsure what sessionstate for intermission is, but def not "playing")
I have no experience on the triggers through walls part, so it might indeed be necessary, but i cannot wrap my head around how you can trigger a trigger_radius without actually touching it or how istouching() could magically prevent you from triggering it through walls...