Quote Originally Posted by Tally View Post
No point running a developer server if you can't connect to it. How would you test anything if you can't connect to it?
Yea, random limitation

I cant catch runtime-errors triggered by players this way.


Quote Originally Posted by IzNoGoD View Post
Cant set dev to 0, connect, then set dev to 1 and map_restart the serv? Would basically do the same...
Nice tip, setting "developer 1" while connected works, map_restart not. I dont know atm if the server needs "map_restart" to catch more errors, but I guess so.