Hi Guys, i have a Seach and Destroy server.
If a Team get a point a error will come (it's not a error from my mod):
script runtime error
(see console for details)
file: maps/mp/gametypes/sd.gsc line 1339
script:
Code:
updateTeamStatus()
{
	wait 0;	// Required for Callback_PlayerDisconnect to complete before updateTeamStatus can execute

	resettimeout();

	oldvalue["allies"] = level.exist["allies"];
	oldvalue["axis"] = level.exist["axis"];
	level.exist["allies"] = 0;
	level.exist["axis"] = 0;

	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		player = players[i];

		if(isdefined(player.pers["team"]) && player.pers["team"] != "spectator" && player.sessionstate == "playing")
			level.exist[player.pers["team"]]++;
	}

	if(level.exist["allies"])
		level.didexist["allies"] = true;
	if(level.exist["axis"])
		level.didexist["axis"] = true;

	if(level.roundended)
		return;

	// if both allies and axis were alive and now they are both dead in the same instance
	if(oldvalue["allies"] && !level.exist["allies"] && oldvalue["axis"] && !level.exist["axis"])
	{
		if(level.bombplanted)
		{
			// if allies planted the bomb, allies win
			if(level.planting_team == "allies")
			{
				iprintln(&"MP_ALLIEDMISSIONACCOMPLISHED");
				level thread endRound("allies");
				return;
			}
			else // axis planted the bomb, axis win
			{
				assert(game["attackers"] == "axis");
				iprintln(&"MP_AXISMISSIONACCOMPLISHED");
				level thread endRound("axis");
				return;
			}
		}

		// if there is no bomb planted the round is a draw
		iprintln(&"MP_ROUNDDRAW");
		level thread endRound("draw");
		return;
	}

	// if allies were alive and now they are not
	if(oldvalue["allies"] && !level.exist["allies"])
	{
		// if allies planted the bomb, continue the round
		if(level.bombplanted && level.planting_team == "allies")
			return;

		iprintln(&"MP_ALLIESHAVEBEENELIMINATED");
		level thread playSoundOnPlayers("mp_announcer_allieselim");
		level thread endRound("axis");
		return;
	}

	// if axis were alive and now they are not
	if(oldvalue["axis"] && !level.exist["axis"])
	{
		// if axis planted the bomb, continue the round
		if(level.bombplanted && level.planting_team == "axis")
			return;

		iprintln(&"MP_AXISHAVEBEENELIMINATED");
		level thread playSoundOnPlayers("mp_announcer_axiselim");
		level thread endRound("allies");
		return;
	}
}