Ye Kung foo i can : In a Client side mod is a zom.gsc (All Scripts Removed) when u make a zom.gsc in a Client side mod , Than server show Some Erros and dont Start !
I disagree. Did the same with a jumpmod, works fine.
Trick is to name the server gsc different from the client's gsc (like _zom.gsc for the server), then call the real _zom::main() from zom.gsc.