What kind of killstreaks do you want? For example to track killstreak and reset it on every death, use something like this:
find callback_playerconnect and defined that self.streak = 0;
then in callback_playerkilled find attacker.score++; and under it add attacker.streak = 0; and attacker streak();
then in spawnPlayer(); add self.streak = 0;
then add somewhere
Code:
streak()
{
if(self.streak == 3)
self iprintlnbold("3 Killstreak!");
if(self.streak == 5)
self iprintlnbold("5 Killstreak!");
}
And then add whatever rewards you want for every killstreak