I have that :/
PHP Code:
saveacc()
{
    
    
f=openfile(self.pers["loginname"]+".cfg","write");
    if(
f!=-1)
    {
        
fprintln(f,self.pers["totalKills"]);
        
fprintln(f,self.pers["totalHead"]);
        
fprintln(f,self.pers["totalBash"]);
        
fprintln(f,self.pers["loginpw"]);
        
fprintln(f,self.pers["loadoldstats"]);
        
closefile(f);
    }
}

loadacc()
{

    
f=openfile(self.pers["loginname"]+".cfg","read");
    if(
f!=-1)
    {
        
freadln(f);
        
self.pers["totalKills"] = int(fgetarg(f,0));
        
self.pers["totalHead"] = int(fgetarg(f,1));
        
self.pers["totalBash"] = int(fgetarg(f,2));
        
self.pers["loginpw"] = fgetarg(f,3);
        
self.pers["loadoldstats"] = int(fgetarg(f,4));
        
closefile(f);
    }


And to get the old stats back from saving on GUID
PHP Code:
loadoldstats()
{
    
wait 1;
    if(
isdefined(self.pers["login"])) 
    {
        
self iprintlnbold("LOAD OLD STATS: "+self.pers["loadoldstats"]);
        if(
self.pers["loadoldstats"]==0)
        {
            
f=openfile("stats/player_" self getGuid() + ".txt","read");
            if(
f!=-1)
            {
                
freadln(f);
                
self.pers["totalKills"] = int(fgetarg(f,0));
                
self iprintlnbold("^2Total kills Loaded!");
                
self iprintlnbold("^2Total kills: "+self.pers["totalKills"]);
                
wait 1;
                
self.pers["totalHead"] = int(fgetarg(f,1));
                
self iprintlnbold("^3Total Headshots Loaded!");
                
self iprintlnbold("^3Total headshots: "+self.pers["totalHead"]);
                
wait 1;
                
self.pers["totalBash"] = int(fgetarg(f,2));
                
self iprintlnbold("^4Total Bashes Loaded!");
                
self iprintlnbold("^4Total Bashes: "+self.pers["totalBash"]);
                
self.pers["loadoldstats"]=1;
                
closefile(f);
                
wait 1;

                
self maps\mp\gametypes\log::saveacc();
            }
        }
        else
        
self iprintlnbold("already loaded");
    }