How to play a sound at a given location?
I mean the explosion caused bulletTrace, explosion does not have any model...
Please help me someone.
How to play a sound at a given location?
I mean the explosion caused bulletTrace, explosion does not have any model...
Please help me someone.
You can look at std/utils::playSoundOnPosition
Code:playSoundOnPosition(position, name) { ent = spawn("script_origin", position); ent playSound(name); ent delete(); }
timescale 0.01
Moczulak (5th February 2013)
Very thanks ,really You are good man