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28th January 2013, 15:11
#1
Strange compile error...
Hello,
I have problem like this:
I have already tried SHIFT+L and giving map lightmap_gray texture, but it still dont work.
I dont know WTF is going on? It happens me for the first time. For person wo will help me i have special prefab (and it must to work fine, i mean that it will compile than).
Thanks, BaX.
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28th January 2013, 15:15
#2
Light map is too detailed. Press Shift+L and set the default lightmap size.
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The Following User Says Thank You to randall For This Useful Post:
kung foo man (28th January 2013)
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28th January 2013, 15:26
#3
Default lightmap size that mean what i need to press?, please make solution for us.
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28th January 2013, 16:24
#4
Select the all map (I) in Light Map Mode and click on the lightmap texture in the Texture window (if dont see, press U). It will automatically resize to default.
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The Following User Says Thank You to randall For This Useful Post:
kung foo man (28th January 2013)
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28th January 2013, 16:35
#5
Assadministrator
Hey, i had the same bug when i converted the surf-maps to CoD2. My solution was:
- deactivate lights
- use this patched cod2map.exe: http://killtube.org/showthread.php?1..._utopia&p=3149
If you need lights, i hope randalls solution will work.
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The Following User Says Thank You to kung foo man For This Useful Post:
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28th January 2013, 17:16
#6
Thanks it helped me a lot.
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29th January 2013, 11:11
#7
Another one problem:
http://www.xfire.com/videos/5ddb58
I also tried to do in radiant this SHIFT+L and trying to make default lightmap texture but it gives me a problem, Out of data or something liek that...
Last edited by BaX; 29th January 2013 at 11:14.
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