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Thread: Files for extended Server + Random-Scripts like sliding mapvote on Deathrun

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  1. #1
    Assadministrator IzNoGoD's Avatar
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    That doesnt free the ZMBI slot left by the kicked bot

  2. #2
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by randall View Post
    Code:
    players = getEntArray("player", "classname");
    for (i = 0; i < players.size; i++)
    {
    	player = players[i];
    
    	if (getSubStr(player.name,0,3) == "bot" )
    		player kick();
    }
    Every real player that starts with bot gets kicked as well =]

  3. #3
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    Decent, need to accomplish something like this with mine.

  4. The Following User Says Thank You to ARTOTTO For This Useful Post:

    kubislav23 (1st August 2019)

  5. #4
    Private First Class Earliboy's Avatar
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    Try that out, then do /rcon status You will get buggy Slots if u just kick them, idk what the "ghost" slots are doing (never tryed that out), but i think it won't be that good.
    No ... No ... this is not possible .......

  6. #5
    Private First Class Earliboy's Avatar
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    Just at the Bot adding add a player.pers["bot"] = true; or something like that. Thats how i control my bots when i test something new out.
    No ... No ... this is not possible .......

  7. #6
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    how to kick bots?

    /rcon login (PW)
    /rcon kick (NAME OF BOT)

    i think it was this, if its wrong i am sorry.

  8. #7
    Private First Class Earliboy's Avatar
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    Sp1re, if you just kick them, you get a "Ghost/Zombie" slot. You need to kick them via script, but only kick player doesnt works. Like i said, a sort of server restart is needed.
    No ... No ... this is not possible .......

  9. #8
    Private First Class php's Avatar
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    Animations playable on any entity with a single method.

  10. #9
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    yes, after you kick the bots, and you restart the map, the bots will be back.
    but if you restart the server there gone.

  11. #10
    Global Mossaderator Mitch's Avatar
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    Maybe hashing like md5 would be nice for saving someone password.

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