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  1. #1
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    I think the propagation is not our biggest problem, if the people see the 1.4 is more better, they will update their client.

    Well, if you make this 1.4 patch, pls let me know. I also have few time and I'm not a C++ specialist, so i dont wanted to start it unnecessary.
    Your function-list is good, there are also many script-function what ppl can use in singleplayer but cant in multi. Maybe u can unlock these functions.
    It would very useful for humanity

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    kung foo man (5th January 2013)

  3. #2
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    Quote Originally Posted by randall View Post
    Your function-list is good, there are also many script-function what ppl can use in singleplayer but cant in multi. Maybe u can unlock these functions.
    Thats server-side and doesnt need a new client-version. If you want to keep the server-extending alive, just rent a server on killtube and tell me what functions you need. I will try to implement them. "Unlocking" sounds easy, but the functions in SP arent in the MP-binary (e.g. you only find the function-name "magicbullet" in CoD2SP_s.exe).

    Already very useful functions added are:
    - setVelocity, getVelocity, addVelocity (needed for the mods: portal, surf)
    - keyPressed-functions for left, right, forward, backward, leanleft, leanright, jump etc., (needed for: surf, doublejump made by IzNoGod)
    - blazing fast astar-implementation (needed for: zombots)
    - setAlive-function (needed for: zombots, so xmodels are damagable without damage-trigger... zombots in stockmaps)

    So if you need more, just rent a server, tell me what you need and make awesome mods.
    timescale 0.01

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