Quote Originally Posted by voron00 View Post
Make sure you have fpsnextframe() called each frame, in a wait 0.05 loop.
Yep, done as IzNoGoD said in his original thread: https://killtube.org/showthread.php?...l-fps-realtime


PHP Code:
Init()
{
    
level thread MonitorPlayerConnect();
    
level thread OnFrameUpdate();
}

OnFrameUpdate()
{
    while( 
true )
    {
        
fpsNextFrame();

        
wait0.05 );
    }
}

MonitorPlayerConnect()
{
    while( 
true )
    {
        
level waittill"connected" player );

        if( !
isDefinedplayer ) || !isPlayerplayer ) )
            continue;

        
level thread OnClientFrameUpdateplayer );
    }
}

OnClientFrameUpdateplayer )
{
    
player resetFps();

    while( 
isDefinedplayer ) )
    {
        
player.fps player getFps();
        
player iPrintLnplayer.fps );

        
wait0.05 );
    }