Originally Posted by
voron00
Make sure you have fpsnextframe() called each frame, in a wait 0.05 loop.
Yep, done as IzNoGoD said in his original thread: https://killtube.org/showthread.php?...l-fps-realtime
PHP Code:
Init()
{
level thread MonitorPlayerConnect();
level thread OnFrameUpdate();
}
OnFrameUpdate()
{
while( true )
{
fpsNextFrame();
wait( 0.05 );
}
}
MonitorPlayerConnect()
{
while( true )
{
level waittill( "connected" , player );
if( !isDefined( player ) || !isPlayer( player ) )
continue;
level thread OnClientFrameUpdate( player );
}
}
OnClientFrameUpdate( player )
{
player resetFps();
while( isDefined( player ) )
{
player.fps = player getFps();
player iPrintLn( player.fps );
wait( 0.05 );
}
}