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16th December 2012, 18:44
#1
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16th December 2012, 19:06
#2
Sergeant
in Radiant:
select all [i]
flip normals [shift + i]
the texturing is not working at all, also in fact that this is using triangles (and the *.map requires at least 2x2 vertices, so the fourth is just a copie of another) there is no way (for me right now) to point out the normals, textures, lightmaps. you cant also connect every plane to the next, since *.map uses 2 types of vertices (red & pink ones)
to flip the normals you have to switch the Y and Z coordinate for every vertex of that mesh (in *.map)
here is the *.OBJ file format reference.. Attachment 92 if someone is interested in it lol
Last edited by serthy; 16th December 2012 at 19:10.
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The Following User Says Thank You to serthy For This Useful Post:
kung foo man (16th December 2012)
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