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Thread: OBJ2Map [mesh-wise]

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  1. #1
    Sergeant serthy's Avatar
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    in Radiant:
    select all [i]
    flip normals [shift + i]

    the texturing is not working at all, also in fact that this is using triangles (and the *.map requires at least 2x2 vertices, so the fourth is just a copie of another) there is no way (for me right now) to point out the normals, textures, lightmaps. you cant also connect every plane to the next, since *.map uses 2 types of vertices (red & pink ones)

    to flip the normals you have to switch the Y and Z coordinate for every vertex of that mesh (in *.map)

    here is the *.OBJ file format reference.. Attachment 92 if someone is interested in it lol
    Last edited by serthy; 16th December 2012 at 19:10.

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    kung foo man (16th December 2012)

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