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  1. #1
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    Quote Originally Posted by kung foo man View Post
    Swimzoring by IzNoGod:


    PHP Code:
    #include std\player;

    swim()
    {
        
    swimspeed 200;
        
    swimfactor 0.05;
        
    swimcorrection 35.5//experimental random number (do not change)
        
    if(isdefined(self.swim_running) && self.swim_running)
            return; 
    //dont double-start thread
        
    waters getentarray("water""targetname");
        
    touching false;
        
    wastouching false;
        while(
    isdefined(self) && isdefined(self.sessionstate) && self.sessionstate == "playing")
        {
            
    wastouching touching;
            
    touching false;
            for(
    0waters.sizei++)
            {
                if(
    self istouching(waters[i]))
                {
                    
    touching true;
                    break;
                }
            }
            
    vec = (000);
            if(
    touching || wastouching)
            {
                
    fw anglestoforward(self getplayerangles());
                
    rg anglestoright(self getplayerangles());
                if(
    self leftButtonPressed())
                    
    vec -= rg;
                if(
    self rightButtonPressed())
                    
    vec += rg;
                if(
    self forwardButtonPressed())
                    
    vec += fw;
                if(
    self backButtonPressed())
                    
    vec -= fw;
                if(
    self leanleftButtonPressed())
                    
    vec -= (001);
                if(
    self leanrightButtonPressed())
                    
    vec += (001);
                
    vec vectornormalize(vec);
                
    vec maps\mp\_utility::vectorScale(vecswimspeed);
            }
            if(
    touching)
            {
                
    currentspeed self getVelocity();
                
    speed_diff vec currentspeed;
                
    speed = (speed_diff[0] * swimfactorspeed_diff[1] * swimfactorspeed_diff[2] * swimfactor swimcorrection * (0.5 self isonground()));
                
    self addVelocity(speed);
            }
            else if(
    wastouching && (vec[2] > swimspeed/10 || self jumpButtonPressed()))
            {
                
    currentspeed self getVelocity();
                
    currentspeed = (currentspeed[0], currentspeed[1], 250);
                
    self setvelocity(currentspeed);
            }
            
    wait 0.05;
        }
        if(
    isdefined(self))
            
    self.swim_running false;

    Found something (maybe the same) in thread @https://killtube.org/showthread.php?t=1407

  2. The Following 2 Users Say Thank You to Jeplaa For This Useful Post:

    kung foo man (12th November 2013),YuriJurek (12th November 2013)

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