Wow, thats great
Did you compared the textures, so they kinda look the same?
The sourcecode with extension looks still really tidy.
The only thing i dont like is the web-interface. The .VMF-files can be 20MB in size and i dont want to use a browser to upload+download the new map. Thats to much overhead.
So i prefer PHP-CLI, just executing the vmf2map.php locally and it converts the .VMF in the same folder as the script. Like:
Code:
$map = convertVMF2Map("local.vmf");
file_put_contents("new.map", $map);
For people that want to see the original code: vmf.php
Execute it using: http://windows.php.net/
Just put the PHP-Folder into C:\ and add the folder to your enviroment-variable called PATH (Rightclick on Computer -> Settings).
Then you can call the script with such a .bat-file:
Code:
php vmf2map.php
pause
If you dont want that PATH-variable, just write the full path of php:
Code:
C:\PHP\php.exe vmf2map.php
pause
Ok, now you may ask how to get a .vmf-File from a game like Counter Strike source, which just have .bsp-files? Use this java-decompiler: https://github.com/ata4/bspsrc/downloads
The only annoying problem is, that the CoD2-Radiant only can handle around 3750 Brushes (if i remember correctly). Big Source-Engine-Maps got around 8000 Brushes... so the smaller maps are more interessting, till we found a way for more brushes in CoD2.