He means a VSTR toggle script for config files.
Type: Posts; User: Tally
He means a VSTR toggle script for config files.
Thanks for the heads-up. I didn't see the bit about SD gametype.
So, this instead:
Callback_PlayerConnect()
{
....
self setClientCvar("g_scriptMainMenu", scriptMainMenu);
Callback_PlayerConnect()
{
....
self setClientCvar("g_scriptMainMenu", scriptMainMenu);
self.message_done = undefined;
self thread welcomeMessage();
}
Which is exactly what I just said above. So, thanks for repeating exactly what I just said. Such repetition is really valuable!
That is not what you showed in your first post. There, you showed the built-in obituary notice with weapon icon. That is not done with a hud element. It is hard-coded into the COD engine and cannot...
In the weapon file, find and edit Flipkillicon setting to 1:
1522
LOL, LOL, LOL
Thank you for that, brother. It made me laugh at a time when I really needed it.
I've just come back from a party and I am absolutely hammered atm (i.e. for all you non-Brits that expression means I am very drunk), so can't think very clearly right now. But a provisional solution...
See the attachment.
I have included the DDS file, the .PSD file, and a converted IWI file.
When making an image for Call of Duty, you must have a solid color background. To see the actual...
damage\100
That should kill with one shot. If not, try raising it higher.
I said leave it blank. That is, nothing at all. no reference to any images.
In the weapon file, delete the entry for reticleSide. Leaving it blank will remove the crosshair.
Yeah, I thought so, there is an error in your config file:
sv_allowDownload "1"
And a minor error in your HTTP address:
sv_wwwBaseURL "http://80.211.219.240/cod2/"
Please do 2 things:
1. Put your "all rifles" mod in a zip folder and attach it to one of your posts. That way, we can check to see if there is an issue with the mod.
2. Please also post your...
1. Download the attachment.
2. Open the zip file and move landmines.cfg to your server
3. At the bottom of your server's main config file (i.e. the one which controls your map rotation, ect),...
First edit the code to this:
game["landmine"]["limit"] = cvardef( "scr_landmine_limit", 10, 1, 9999, "int" );
Then, using the dvars I posted above, set the max number of mines to something...
Here you go - complete mod with fix:
Yep, there was a bug. I forgot to reset the total team landmines allowed each time a player dies. This fixes it:
Please edit _landmines.gsc:
deleteLandmines()
{
for( i=0; i <...
You don't have to edit the code in order to make changes to how the landmines function. Just change the dvar settings. That's what they are there for!
Here are the dvars for the landmines - taken...
Each player gets 10 mines each. There are no restrictions on how many players in a team can do this. That isn't what you said.
Okay, second version with Gold SVT 40 Sniper added with sniper zoom:
NOTES:
1. I added some code to delete all landmines planted by a player when they either switch to another pistol than...
As the mod stands, you can't really add anymore weapons. There are currently 51 weapons precached. This means you are well over the 48 recommended allowance.
What you could do is to reduce the...
Okay, here it is:
I will delete this link as soon as you have downloaded it.
NOTES:
1. Only players with the P38 get 10 mines.
The script does not use either the left or the right mouse button. It uses the USE (default = F) button to plant. I do not see the sense in switching to the ADS button (= right mouse button) in order...
Invalid download link.
Also, I am simply porting my demon mod landmines script over to your allcustomweapons mod. In that mod, landmines are restricted to 2 per player per spawn. If you want to...