This can be fixed using the free_slot function in libcod.
This can be fixed by disabling player collision using libcod.
Type: Posts; User: filthy_freak_
This can be fixed using the free_slot function in libcod.
This can be fixed by disabling player collision using libcod.
The playeranim.script might be loaded, but the client does not parse/cache it on rejoin. When a client connects to a server it caches a list of ALL animations the server uses. Death animations, first...
One issue your going to run into if you use custom animations;
If the player joined a previous server before joining yours without relaunching, the playeranim.script file located in the mp folder...