There are two ways to spawn bots:
1.) Use script_models
Advantage:
It is the cheapest solution, you dont have to rent 64-slots server.
Disadvantage:
You have to model and precache...
Type: Posts; User: randall
There are two ways to spawn bots:
1.) Use script_models
Advantage:
It is the cheapest solution, you dont have to rent 64-slots server.
Disadvantage:
You have to model and precache...
After you hit the perk button, press shift+0, find something similar to "Response: "+response+"/nWarn: "+warn" and paste here what the game printed. Maybe you can put another iprintln before the "if"...
I made a similar solution in the past. If you dont know how to start, I pasted my old code below, but dont forget: its only an example!!! Dont try to implement the script into your mod, because it is...
If you only see the original windows cursor and cant control the ingame one, just alt+tab to the desktop and back to the game.
Just ignore this message, set the compatible to XP SP2 or SP3 and the game will work.
CoD2 runs better (=r_gamma is working :D) on Win10 Pro x64 than the same edition of W8.1.
Lol, there is my minimap :D
Advice: If you use distanceSquared() instead of distance(), the script would be much faster.
Edit: Déjá vu
Well, if there is no way to run the complete libcod on win, i have to install an ubuntu :( But first i want to make the AI, maybe a simple barrel script_model will enough for it. Thanks both of you!
Im sorry to hear that :( I want to forget the waypoint-based pathfinding and make navmesh but i cant without collision detecting. So it would be important to move the bots somehow, i dont like the...
Hi guys!
I'd like to make a botmod with high AI, but for this i need some functions such as setAnim(), setStance(), player movement, firing, etc..
I could inject Mitch's dll and the basic...
Max array size: ~4096
At use_touch you can see the "Use hand" icon.
Im not sure keyboard shortcuts are enabled. Try it out!
http://en.wikipedia.org/wiki/ASCII
If doesnt work, then make a button for @;
You are totally unsuitable for scripting :(
At first:
What is checklogin?
Password contains only numbers? If no, why the hell you convert to integer the string?
Please use that frigging...
At first get the grenade entity and monitor the path with bullettrace. If the trace touches a wall, then link the grenade to the position.
Functions what could maybe useful:...
Print the value of "self.typedvalutelogin" -.- And what kind of extension .czolg? Do not try to create your own extension please. Maybe it also can be an error.
On localhost you can read files only from iwds.
Its just general math. If you know nothing about graphs or vectors, forget the botzom and make easier scripts, for example opening doors, moving plates etc.
Hi,
in cod2 iwds you can find an astar.gsc file, its a pathfinding algorithm. Use it for search the path between the bots and players. Write a function what searches the shortest path and get the...
http://killtube.org/showthread.php?1597-Rotation-issue
So you're a cod2 server xd
Joking aside, google for "firewall flood protection". Or write an email to the attacker, DoS is illegable and you can report him.
Lame modders cant write complex scripts, so they have to be achieved with these simple lines. They cant understand if they wanna an outstanding server then they have to learn more about scripting....
(Cut off the line where entTarget is declared and paste out of the cycle. It's not error, only optimisation.)
I tried it, its only enable to hit the trigger by throwing the grenade in. But funny :D
I already have a server and dont want to pay for another one with libcod. :D
The hitboxes look like:
trigger_damage linked to a brushmodel (for collision)
and brushmodel is linked to the bots