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  1. Thread: Trigger load bug

    by Mitch
    Replies
    14
    Views
    667

    I guess a trigger limit (all variants). After...

    I guess a trigger limit (all variants). After this limit you get undefined behaviour like in your video.
    At how many triggers does this behaviour start?
  2. Thread: Trigger load bug

    by Mitch
    Replies
    14
    Views
    667

    When you check the open .map source with a text...

    When you check the open .map source with a text editor and search for all lines starting with: "classname" "trigger_
    Are the triggers that don't work/inactive the last ones in the file?

    Edit: Are...
  3. Thread: Trigger load bug

    by Mitch
    Replies
    14
    Views
    667

    Maybe you can combine multiple triggers (with the...

    Maybe you can combine multiple triggers (with the same functionality) as one entity.

    E.g. you have 3 minefields.
    Remove all triggers, select all of them and create one trigger.
  4. Replies
    8
    Views
    2,740

    Which functions, addresses and offsets are you...

    Which functions, addresses and offsets are you currently still looking for?

    Edit: maybe comparing CoD1 with UO is easier.

    https://github.com/riicchhaarrd/CoDExtended

    Edit 2:
  5. Replies
    8
    Views
    2,740

    In CoD2, I look for a text close to a function...

    In CoD2, I look for a text close to a function that uses the player client address and then find the same text in other versions.
    This might work depending on much difference between 2 and UO.
    ...
  6. Replies
    8
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    5,017

    The segfault message points to this function: ...

    The segfault message points to this function:


    BOOL __cdecl BG_IsWeaponValid(int a1, int a2)
    {
    bool v2; // bl
    bool v3; // cl
    int v4; // eax
    BOOL result; // eax
  7. Thread: rcon extension

    by Mitch
    Replies
    4
    Views
    1,004

    In your first example out_printf is missing a...

    In your first example out_printf is missing a parameter.



    out_printf(address, message);
    out_printf("1.2.3.4:55555", "test");
  8. Thread: TELLERMINE Mod

    by Mitch
    Replies
    56
    Views
    12,926

    The function does not originally exist in COD2: ...

    The function does not originally exist in COD2:

    From MW2:

    getSpawnpointArray( classname )
    {
    spawnPoints = getEntArray( classname, "classname" );

    if ( !isdefined( level.extraspawnpoints...
  9. Replies
    4
    Views
    6,199

    You say you are using voron libcod and...

    You say you are using voron libcod and cod2_lnxded_1_3_patch_va_loc, but the logfile says you are running a Windows server.
    Voron's libcod is Linux only.
    As IzNoGod said, your rcon password might...
  10. Hi, iw_07.iwd and iw_15.iwd (patch 1.2/1.3)...

    Hi,

    iw_07.iwd and iw_15.iwd (patch 1.2/1.3) contain all the stock script files

    maps/mp/: map script files
    maps/mp/gametypes: gametype script files

    What you are looking for are located in...
  11. Replies
    1
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    5,203

    You can use any Linux/libcod host with all game...

    You can use any Linux/libcod host with all game panels when you replace the game binary with a bash script.

    Example: this script executes cod2 with all parameters you pass to original binary name....
  12. Do you mean the infection game mode? ...

    Do you mean the infection game mode?


    https://www.gamefront.com/games/call-of-duty-2/file/zombies-gametype-for-cod2
  13. Replies
    7
    Views
    11,453

    So far I haven't seen any issues. I use...

    So far I haven't seen any issues.


    I use certbot and cron for automatically updating my certificate.

    Something like described here:...
  14. Thread: Error script

    by Mitch
    Replies
    3
    Views
    1,452

    Here you call the function 'randombox' on the...

    Here you call the function 'randombox' on the list and pass the weapon (with the same index as the box) via the first parameter:


    for(i=0;i<randomboxes.size;i++) randomboxes[i] thread...
  15. Replies
    6
    Views
    4,988

    You can use it now via the cvar...

    You can use it now via the cvar 'g_playerCollision' located in https://github.com/voron00/libcod/blob/master/libcod.cpp.
  16. Replies
    9
    Views
    4,810

    Your welcome. Can you post your server's...

    Your welcome.
    Can you post your server's information when you have the mod running?
    I would like to play it again like in the old days.
  17. Replies
    9
    Views
    4,810

    I found this in my backups. I don't have the...

    I found this in my backups. I don't have the required server cfg for this version.
    You need at least this:

    set g_gametype stop

    I did found a cfg for a older version. I'm not sure if this one...
  18. Replies
    4
    Views
    3,301

    Which Linux distro and version? Did you follow...

    Which Linux distro and version?

    Did you follow this guide?

    https://killtube.org/showthread.php?2454-CoD2-Setup-CoD2-on-your-ubuntu-14-04-server&highlight=Libcod+ubuntu
  19. The cracked binary disables the master server....

    The cracked binary disables the master server.
    The no delay binary changes the minimum required master server offline time before you can connect to a original server (from ~30 minutes to 5...
  20. Replies
    61
    Views
    32,601

    See kicking bots thread with libcod:...

    See kicking bots thread with libcod: https://killtube.org/showthread.php?1940-Kicking-bots&highlight=libcod+bots

    voron's libcod has a custom function for detecting bots:


    self isBot()
    Since...
  21. Try this: ...

    Try this:

    mp_icehen_night.iwd\maps\mp\mp_icehen_night.gsc


    main()
    {
    setCullFog(0, 6000, .32, .33, .40, 0);
    AmbientStop();
  22. Please post the entire script runtime error from...

    Please post the entire script runtime error from the console.
    Which mod are you using?


    1388
  23. Thread: console print

    by Mitch
    Replies
    13
    Views
    4,643

    I use this for showing rcon status without...

    I use this for showing rcon status without leaking the rcon password:


    self connectionlessPacket("rcon " + getcvar("rcon_password") + " status");
    Note: apparently disabled and marked for rewrite...
  24. Thread: console print

    by Mitch
    Replies
    13
    Views
    4,643

    A other libcod function: consoleSay(message)...

    A other libcod function:


    consoleSay(message)
    {
    sendgameservercommand(-1, "h \"console: " + message + "\"");
    }

    tellMessage(message)
    {
  25. Replies
    5
    Views
    2,744

    There might be script runtime errors in the...

    There might be script runtime errors in the console log that could solve the lag.

    What does the console log say when the server has 30+ players?
    Are you running any mods?
    What kind of...
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