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  1. Replies
    4
    Views
    1,628

    Is this thing threaded? Why do you need the...

    Is this thing threaded?

    Why do you need the wait in a pre-game thing? Just resettimeout;
  2. Replies
    1
    Views
    1,413

    with javascript, i think: no way make client...

    with javascript, i think: no way
    make client interface with HTML+javascript (ajax etc.), but server info from PHP, PERL etc.

    PHP Example:


    <?php
    /* if static */
    $ip = 'your ip';
    $port =...
  3. Replies
    9
    Views
    6,510

    I found this in my backups. I don't have the...

    I found this in my backups. I don't have the required server cfg for this version.
    You need at least this:

    set g_gametype stop

    I did found a cfg for a older version. I'm not sure if this one...
  4. Replies
    10
    Views
    4,454

    When fixing silent aim, maybe do something like...

    When fixing silent aim, maybe do something like this (after you get the players eye-pos based on the current stance):


    trace = bulletTrace( start , end , true , attacker );

    if( !isDefined(...
  5. Replies
    4
    Views
    3,589

    If I am doing the visual overview correctly it...

    If I am doing the visual overview correctly it looks like it should be something slightly above radiant 72 units, asserting that one smallest grid box is 2 radiant units.

    1379
  6. Replies
    4
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    3,589

    One inch is 2.54 cm, 183.60 cm / 2.54 = ~72.28...

    One inch is 2.54 cm, 183.60 cm / 2.54 = ~72.28 inches

    Also this might help you:

    https://github.com/kungfooman/cod2_std/blob/master/utils.gsc#L184



    getRealEye()
    {
  7. Replies
    13
    Views
    5,672

    Maybe bad idea, but for "console: my message :3"...

    Maybe bad idea, but for "console: my message :3" this:
    Cmd_ExecuteString("say "+self.name+" welcome to the server!");
  8. Thread: console print

    by Mitch
    Replies
    13
    Views
    5,672

    I use this for showing rcon status without...

    I use this for showing rcon status without leaking the rcon password:


    self connectionlessPacket("rcon " + getcvar("rcon_password") + " status");
    Note: apparently disabled and marked for rewrite...
  9. Thread: console print

    by voron00
    Replies
    13
    Views
    5,672

    functions.hpp typedef void...

    functions.hpp



    typedef void (*G_LogPrintf_t)(const char *fmt, ...);
    #if COD_VERSION == COD2_1_0
    static const G_LogPrintf_t G_LogPrintf = (G_LogPrintf_t)0x08107502;
    #elif COD_VERSION ==...
  10. Replies
    4
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    3,589

    http://killtube.org/showthread.php?2679

    http://killtube.org/showthread.php?2679
  11. Thread: console print

    by Whiskas
    Replies
    13
    Views
    5,672

    There's libcod function that you cast on a...

    There's libcod function that you cast on a player.

    Example:

    player printOutOfBand("print\nHELLO PLAYER CONSOLE!!!\n");
  12. Replies
    12
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    3,984

    It's in voron's version.

    It's in voron's version.
  13. Replies
    6
    Views
    3,030

    Do this thing.

    Do this thing.
  14. Replies
    12
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    3,984

    There's no wait in your loop.

    There's no wait in your loop.
  15. Put an iprintlnbold at connect ...

    Put an iprintlnbold at connect



    iprintlnbold("Don't fucking curse on this fucking server you fuckface");
  16. > ppl w1ll pr0bably just us3 othr w0rds like...

    > ppl w1ll pr0bably just us3 othr w0rds like sndngr tho
  17. Replies
    1
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    1,301

    Judging by ctf's code (which you could've read...

    Judging by ctf's code (which you could've read yourself also):


    attachFlag()
    {
    if(isdefined(self.flagAttached))
    return;

    if(self.pers["team"] == "allies")
    flagModel =...
  18. Replies
    3
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    1,867

    Look in the weapons/mp grenade_* weapon files and...

    Look in the weapons/mp grenade_* weapon files and search cookOffHold\0\, just set it to 1, IIRC that enables the cooking

    If you wan't to access the cook time programmatically, you can use vorons...
  19. Replies
    3
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    1,867

    It can be set in the weaponfiles...

    It can be set in the weaponfiles iwd/weapons/mp/grenade_mp

    If you modify weaponfiles yourself, the client has to download this file (not a serverside change)
  20. Thread: a ban method

    by php
    Replies
    3
    Views
    2,671

    i have a idea but we must end the world (so you...

    i have a idea but we must end the world (so you don't have to ban this player anymore) :D how can we do that

    ot: seriously does no one know how to search anymore?...
  21. Replies
    2
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    2,560

    Precache the menus

    Precache the menus
  22. Replies
    2
    Views
    2,560

    Check the client's console. probably faulty .menu...

    Check the client's console. probably faulty .menu file.
  23. Replies
    10
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    7,090

    Ill write you a pickup script for 20 euros ...

    Ill write you a pickup script for 20 euros

    I'll even make it compatible with libcod.

    If you want I can even livestream the entire coding process so you can see that I'm not re-using any old...
  24. Thread: force to spect

    by IzNoGoD
    Replies
    1
    Views
    1,449

    remove the "" around j in if(getCvar("spec") ==...

    remove the "" around j in if(getCvar("spec") == "j"), use getcvarint() instead of getcvar
  25. Replies
    4
    Views
    2,174

    https://killtube.org/showthread.php?2293-Binding-c...

    https://killtube.org/showthread.php?2293-Binding-custom-keys-to-perform-action&p=12535&viewfull=1#post12535
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