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Type: Posts; User: Mitch

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  1. Replies
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    Create a shortcut to cod2mp.exe and change the...

    Create a shortcut to cod2mp.exe and change the shortcut target to:

    "path_to_your_cod2_and_mp_exe" +set dedicated 2 +set fs_game yourmodsfolderhere exec server.cfg +map_rotate

    fs_game is one of...
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    - Are those all avaible build-in functions,...

    - Are those all avaible build-in functions, natives, server variables? - https://znation.nl/cod2script/
    The cod2 + libcod documentation only contains functions and player/entity methods.
    All cod2...
  3. Thread: Console script

    by Mitch
    Replies
    3
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    898

    You can do this via GSC scripts: With libcod:...

    You can do this via GSC scripts:

    With libcod:
    https://killtube.org/showthread.php?3153-callback-RCON

    Without libcod:


    level endon("intermission");
    setCvar("customcommand1", ""); // can be...
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    The cs 1.6 status or info messages look like...

    The cs 1.6 status or info messages look like spoofed messages to the cs server and amplified back to your server.

    https://www.gametracker.com/server_info/93.191.11.214:27026/...
  5. The function 'setPlayerModels()' precaches and...

    The function 'setPlayerModels()' precaches and sets which model are used for which team (global initialization).
    The function 'model()' is run on the player and determines which model is used.

    So...
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    A basic filter to select the one of closest...

    A basic filter to select the one of closest models from the list.
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    Yes, I work sometimes on the docs when I got the...

    Yes, I work sometimes on the docs when I got the time for it.
    Currently there are quite a few libcod functions missing, but first I want to check and remove stock functions from CoD4 and add the...
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    Static model functions

    Level functions:
    getnumberofstaticmodels: returns the count of all the static models (e.g. classname "misc_model")
    getstaticmodelname
    getstaticmodelorigin

    Example code:


    onSpawnedPlayer()
    {
  9. Replies
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    You can read the clientcommand callback...

    You can read the clientcommand callback documentation here: https://killtube.org/showthread.php?1201-Extension-Player-Command-Control-(includes-CHAT-Control-for-Builtin-B3!)

    Note: fixChatArgs is...
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    What about these files? ...

    What about these files?

    https://killtube.org/showthread.php?3093-hide-and-seek-mod&p=17478&viewfull=1#post17478
  11. Replies
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    A 64-bit compiler doesn't work, because CoD and...

    A 64-bit compiler doesn't work, because CoD and the mysql dll are both 32-bit.
    Therefore the weird errors.
  12. Thread: Trigger load bug

    by Mitch
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    10,258

    I guess a trigger limit (all variants). After...

    I guess a trigger limit (all variants). After this limit you get undefined behaviour like in your video.
    At how many triggers does this behaviour start?
  13. Thread: Trigger load bug

    by Mitch
    Replies
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    10,258

    When you check the open .map source with a text...

    When you check the open .map source with a text editor and search for all lines starting with: "classname" "trigger_
    Are the triggers that don't work/inactive the last ones in the file?

    Edit: Are...
  14. Thread: Trigger load bug

    by Mitch
    Replies
    14
    Views
    10,258

    Maybe you can combine multiple triggers (with the...

    Maybe you can combine multiple triggers (with the same functionality) as one entity.

    E.g. you have 3 minefields.
    Remove all triggers, select all of them and create one trigger.
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    Which functions, addresses and offsets are you...

    Which functions, addresses and offsets are you currently still looking for?

    Edit: maybe comparing CoD1 with UO is easier.

    https://github.com/riicchhaarrd/CoDExtended

    Edit 2:
  16. Replies
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    In CoD2, I look for a text close to a function...

    In CoD2, I look for a text close to a function that uses the player client address and then find the same text in other versions.
    This might work depending on much difference between 2 and UO.
    ...
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    The segfault message points to this function: ...

    The segfault message points to this function:


    BOOL __cdecl BG_IsWeaponValid(int a1, int a2)
    {
    bool v2; // bl
    bool v3; // cl
    int v4; // eax
    BOOL result; // eax
  18. Thread: rcon extension

    by Mitch
    Replies
    4
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    2,551

    In your first example out_printf is missing a...

    In your first example out_printf is missing a parameter.



    out_printf(address, message);
    out_printf("1.2.3.4:55555", "test");
  19. Thread: TELLERMINE Mod

    by Mitch
    Replies
    56
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    20,440

    The function does not originally exist in COD2: ...

    The function does not originally exist in COD2:

    From MW2:

    getSpawnpointArray( classname )
    {
    spawnPoints = getEntArray( classname, "classname" );

    if ( !isdefined( level.extraspawnpoints...
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    You say you are using voron libcod and...

    You say you are using voron libcod and cod2_lnxded_1_3_patch_va_loc, but the logfile says you are running a Windows server.
    Voron's libcod is Linux only.
    As IzNoGod said, your rcon password might...
  21. Hi, iw_07.iwd and iw_15.iwd (patch 1.2/1.3)...

    Hi,

    iw_07.iwd and iw_15.iwd (patch 1.2/1.3) contain all the stock script files

    maps/mp/: map script files
    maps/mp/gametypes: gametype script files

    What you are looking for are located in...
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    You can use any Linux/libcod host with all game...

    You can use any Linux/libcod host with all game panels when you replace the game binary with a bash script.

    Example: this script executes cod2 with all parameters you pass to original binary name....
  23. Do you mean the infection game mode? ...

    Do you mean the infection game mode?


    https://www.gamefront.com/games/call-of-duty-2/file/zombies-gametype-for-cod2
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    So far I haven't seen any issues. I use...

    So far I haven't seen any issues.


    I use certbot and cron for automatically updating my certificate.

    Something like described here:...
  25. Thread: Error script

    by Mitch
    Replies
    3
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    4,132

    Here you call the function 'randombox' on the...

    Here you call the function 'randombox' on the list and pass the weapon (with the same index as the box) via the first parameter:


    for(i=0;i<randomboxes.size;i++) randomboxes[i] thread...
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