Thank you very much maxdamage99 and serthy, needed a lot.
Thank you!
Type: Posts; User: caldas
Thank you very much maxdamage99 and serthy, needed a lot.
Thank you!
Guys, can anyone help me with anything?
I want to do a headshot counter, to avoid aimbots on the server. As soon as the counter is greater than an X value, the server kicks the player. The value...
@IzNoGoD
Thank you very much. Its worked.
Now, when I try to use kick2, the console returns me with a Segmentation fault.
@IzNoGod
******* script runtime error *******
undefined is not an array, string, or vector: (file 'maps/mp/gametypes/_menus.gsc', line 126)
else if...
I may be wrong, but is Callback_PlayerConnect called every time a round is started, or not?
Because, when I put a method at this level, every time he starts a round (sd), he executes what is there...
Hello,
I would like some help. I don't understand much about scripts in cod2, so I've been trying to study and learn more and more. If you can help me, I will be very grateful.
I made a script...
Debian 10?
apt install libmariadb-dev-compat:i386
apt install libmysqlclient-dev:i386
try:
asyncQuery("SELECT * FROM table", ::queryRow);
queryRow(result)
{
return getRows();
}
i will try again, thanks.
i must be doing something wrong.
i got this error on iznogod checkinitialname();
i use iznogod libcod pre-compiled.
******* script runtime error *******
struct is not an entity: (file 'maps/mp/gametypes/_renamer.gsc', line...
PB screenshots would solve me already if I didn't make mistakes, like black screenshot
is it possible to take a screenshot of the player and send it to a server folder? in cod2 1.3
similar to cod4x.
/screenshotJpeg
@maxdamage99
is there a way to change the cod2mp_s game executable to fetch a third master?
I managed to upload a master and it worked perfectly, the servers go to list in the first minute.
...
searching for the forum, i found this script but it seems that the allow_rename is missing.
can you tell what he does? do you have any?
playerinit()
{
self.izno = []; //initialize...
does your libcod support these commands?
how can i do this? i have not mastered much yet
the correct way to use it is with the value = 0?
what does he really do?
do you think this can affect server performance?
--
i made a small change and recompile voron00 libcod
void gsc_utils_getlocaltime()
what does he really do?
how can i use disableGlobalPlayerCollision() to optimize my server?
where should i call it and how?
working!! thanks! =]
but I did not understand how it would fit into my script ...
cool..
Is there a way for the hour to update? like a clock?
see my simple script...
init()
{
thread ShowTime();
}
ShowTime()
******* script runtime error *******
pair 'its ' and 'Wed Jun 13 22:25:49 2018' has unmatching types 'localized string' and 'string': (file 'maps/pam/precache.gsc', line 191)
game["datetimenow"] =...
the function already exists in my libcod, I compiled the source of vorons ..
how should I call it in the mod?