Check or set these:
// MIN player ping on CONNECT. Any lower and player isn't allowed to connect
set sv_minPing "0"
// MAX player ping on CONNECT. Any higher and player isn't allowed to...
Type: Posts; User: PatmanSan
Check or set these:
// MIN player ping on CONNECT. Any lower and player isn't allowed to connect
set sv_minPing "0"
// MAX player ping on CONNECT. Any higher and player isn't allowed to...
These are extracted from the asset manager:
Surface Surface Surface
Unknown Type Flags Extra flag
------------------------------------------------------------...
If a simple int(x) doesn't do the trick, you can try to convert it using this function:
roundDecimal(f, decimals)
{
if(!isDefined(decimals)) decimals = 1;
whole = int(f);...
Fuckin' speechless. Respect!
BTW: you can set the player's angles to face down without the need for vectortoangles:
self setplayerangles( (90,0,0) );
Same thing.
self setplayerangles(vectortoangles( (0,0,-1) ));
cg_scoreboardBannerHeight works fine, but you have to set it on the players (setclientcvar); not on server (setcvar).
Maybe cg_scoreboardBannerHeight can help
self setClientCvar("com_errorTitle", "BANNED");
self setClientCvar("com_errorMessage", "You have been disconnected, because you are banned");
wait(1);
self thread execClientCommand("disconnect");
timepassed = (getTime() - level.starttime) / 1000;
secondsleft = int( (level.timelimit*60) - timepassed + 0.5 );
If the iwd files work separately, but fail when combined into one iwd, you should check if the iwd's have duplicate files. I mean same file name but different function.
Combine the iwd's again, and...
So what you're saying is that _menus::onMenuResponse() was able to get a response from a menu that was not precached?!
Wouldn't that be highly unlikely, if not impossible?
If using a scriptMenuResponse in quickmessage, like this:
execKey "8" { close quickmessage; scriptMenuResponse "admin" }
Check for menu "-1" in _menus.gsc.
if(menu == "-1")
{
Wouldn't hurt to thread it, but his delay is definitely coming from the "wait 1;" in his loop (see his code above).
self.assist maps\mp\gametypes\_damagefeedback::updateDamageFeedback();
that should be
self.assist[i] maps\mp\gametypes\_damagefeedback::updateDamageFeedback();
Just add .size like in playerkilled():
for(i = 0; i < self.assist.size; i++)
cg_hudChatPosition
Default is "5 150" (x y). It's a client sided variable, so you have to enforce it on all players.
If you can't see the AP, check the channel on which the router is broadcasting. If you need to change channels, stick to one of the non-overlapping channels 1, 6 or 11.
If you can see the AP, but...
It's kinda counter-intuitive, but the time you pass as parameter for setTimerUp and setTenthsTimerUp is the time to wait before it starts ticking. There is no way to set the max, so it just ticks...
Post deleted. Refrain from flaming/flamebaiting
Both itemDef examples are from eXtreme+ rcon_playerctrl.menu. The one I quoted is for displaying a player's name for a specific slot, and that's what the OP wanted. Nothing is missing at all.
Your...
Part of in-game RCON of the eXtreme+ mod (v2.8). Have a look at ui_mp\scriptmenus\rcon_playerctrl.menu
The model has some old skeleton parts converted to meshes. Clean up the meshes, so you only have null_30 left.
I also recommend to clean up the cod2 skeleton before binding it to the skin; you...
Grenades don't have a viewFlashEffect or worldFlashEffect. That's for bullet weapons. For grenades you should set the projExplosionEffect.
FYI: There is a DDS plug-in available for GIMP. Eliminates the need for the external DDS Converter.