Search:

Page 1 of 4 1 2 3 4

Search: Search took 1.00 seconds.

  1. Replies
    16
    Views
    5,613

    yeah it's definitely a bit weird. I spawn them...

    yeah it's definitely a bit weird. I spawn them placing script_origins in radiant with a specific rotation per each one, thus their forward vector is (aprox. for other surfaces) the normal vector to...
  2. Replies
    0
    Views
    737

    Running cod2_lnxded on jslinux

    This is just for fun... for now :^)

    1) Visit https://bellard.org/jslinux/vm.html?url=buildroot-x86.cfg&mem=256 (mem=256 for more memory)
    2) Download both files from:...
  3. Replies
    6
    Views
    9,412

    I didn't say it's better than OBS, just a easy...

    I didn't say it's better than OBS, just a easy way to quickly record something when needed.
  4. Replies
    21
    Views
    10,271

    Just a heads up to anyone running cod2 server on...

    Just a heads up to anyone running cod2 server on arch linux, they just removed lib32-libstdc++5 from official packages and the one in AUR doesn't even build so just get prebuilt one from archlinux32...
  5. Replies
    11
    Views
    4,440

    Should be these CONTENTS_ flags:...

    Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h




    #define CONTENTS_SOLID 1 // an eye is never valid in a solid
    ...
  6. Replies
    6
    Views
    5,416

    You can use it now via the cvar...

    You can use it now via the cvar 'g_playerCollision' located in https://github.com/voron00/libcod/blob/master/libcod.cpp.
  7. CoD2MapDeaths: Almost 500 000 lines of deaths

    Strange title. But anyway. I collected almost 500 000 deaths and stored it in one SQLite database. What is it:

    1. gametype;
    2. map;
    3. x;
    4. y;
    5. z;
    6. weapon (of killer).

    10 000 lines...
  8. Replies
    10
    Views
    4,389

    [COD2] Black Ops Zombie Mod [Working]

    Hi all,

    I am working on a fully conversion of the Black Ops (I-II-III) zombie mod to COD2 (with libcod).
    Its not that low version which are done a few years ago, it will contains:

    Zombies
    ...
  9. Replies
    2
    Views
    14,152

    retdec, MIT licensed decompiler by Avast

    MIT licensed open source decompiler for Windows and Linux, plugin support for IDA. Building on the epic foundation of LLVM.

    https://retdec.com/
    https://retdec.com/idaplugin/

    License issues by...
  10. Replies
    8
    Views
    3,724

    Pushed some experimental stuff to dev branch,...

    Pushed some experimental stuff to dev branch, might wanna test. Basicly rewrote everything for structures, added custom bot usermove stuff, bots are not lagging anymore, etc, some fixes are still...
  11. Replies
    2
    Views
    2,078

    Yo lonso, to get a little overview: ...

    Yo lonso, to get a little overview:

    G_AddEvent: https://github.com/id-Software/Quake-III-Arena/blob/master/code/game/g_utils.c#L574
    And PM_AddEvent:...
  12. Replies
    0
    Views
    1,192

    bulletHitEffect()

    https://github.com/voron00/libcod/commit/76cdc787999489f9f108a52b3ffaf678990d12a6

    This is similar to grenadeExplosionEffect(). You can play a surface-based bullet hit without precaching all that...
  13. Thread: Textures Mod

    by milepunta
    Replies
    4
    Views
    2,235

    Textures Mod

    I just want to share this :)


    https://www.youtube.com/watch?v=CHYta9CGsAw
  14. Replies
    2
    Views
    3,315

    http://donewmouseaccel.blogspot.nl/2010/03/markc-w...

    http://donewmouseaccel.blogspot.nl/2010/03/markc-windows-7-mouse-acceleration-fix.html

    and
    ...
  15. Replies
    8
    Views
    11,939

    Oh shiet, I never knew what kind of pseudo C code...

    Oh shiet, I never knew what kind of pseudo C code that was, but today Serthy told me about the 010 Hex Editor. This is how the .iwi template code looks on a .iwi file:

    1246

    It's extremly...
  16. Replies
    33
    Views
    15,642

    Keep in mind that you might wanna replace all "...

    Keep in mind that you might wanna replace all " by double ' in messages, cause gameservercommands dont know what to do with (even escaped) "-s
  17. Replies
    3
    Views
    3,276

    Not if you use libcod. Still, what ni3ls says...

    Not if you use libcod.

    Still, what ni3ls says is correct. Connect to your server with a cleaned-up main then check the client's console for missing files. Add those to your iwd.
  18. Replies
    3
    Views
    3,276

    Don't use the server download instead of the...

    Don't use the server download instead of the fastdownload, the sv_allowDownload must be 0. If it's 1 with q3dirtrav easy to download almost everything from the server e.g the passwd file or config...
  19. Replies
    3
    Views
    3,276

    Impure means that for example you are missing...

    Impure means that for example you are missing menus which are precached or images etc. In other words, if your mod is not complete it will look for other mods in the main folder and you get the error
  20. Replies
    11
    Views
    8,278

    A fix for poor bot shooting with antilag enabled:...

    A fix for poor bot shooting with antilag enabled: https://github.com/voron00/libcod/commit/5c1f87c4b5df14864ca3076fb9a12176bfa2d754
  21. Replies
    11
    Views
    8,278

    Big update on this one in my libcod repo: ...

    Big update on this one in my libcod repo:

    First of all, these functions will only work on bots now, i see no purpose for then on a real players.

    setWalkDir(dir); // Unchanged
    setLean(dir);...
  22. They can be found in ida i guess or with some...

    They can be found in ida i guess or with some client dll hooks to dump all console prints but i haven't seen anything except /h for chat /i for team chat? and /d for cofnigstrings.
  23. Replies
    2
    Views
    2,006

    I beleive getType() is what you are looking for?...

    I beleive getType() is what you are looking for? https://github.com/voron00/libcod/blob/master/gsc.cpp#L89
  24. Replies
    19
    Views
    9,092

    1117 10 chars^^

    1117

    10 chars^^
  25. Added YouTube / GitHub / Steam to user profile

    Hey all,

    you can now add your YouTube / GitHub / Steam profile links to your user account. I had to add some regexes to prevent the input against XSS attacks, so this is what I came up with:


    ...
Results 1 to 25 of 96
Page 1 of 4 1 2 3 4