I sent a pm to you jordanb.
Type: Posts; User: croni1012
I sent a pm to you jordanb.
Well, because cod2 use a few weapons on each map with script it has a chance to manage it. But that will require a lot script too. And I just dont interest in it. Maybe after I finish with my zombie...
Can't do that. This replaces the melee anim, so its need an bash replace script. Knifing, for example.
Hi,
I managed to do a 3 round burst weapon in CoD2. If anyone intrested I can tell the details later.
Video:
https://www.youtube.com/watch?v=H-km4NB36Ts
Bash.
set this function to libcod:
void gsc_utils_getweaponidbyname() {
char* weapon;
if(!stackGetParams("s", &weapon)) {
printf("scriptengine> wrongs args for:...
It will NOT need an additional weapon and require libcod (to set player's speed). It will replace the melee animation
https://www.youtube.com/watch?v=u-8IZ5spkTM
I was tried to achieve with libcod to make a weapon with script (set sounds and everything else) so I get almost every offsets for the weapons. If you need I can send it. It contains the boltaction...
Hi,
I am currently working on a solutions to achieve the player can sprint with the weapon. It wil NOT need an additional weapon and require libcod (to set player's speed). It will replace the...
Well... I rip the models, animations, sounds and textures. Anything else is my own work. Also, I had to change a lot at the animations (height, origin, some was buggy)
Oh, I see.
For example: precache 24 weapons for 12 players, and before I give one to them, change everything needed with libcod? Not a bad idea, but how can I set a weapon animations, sounds, etc?...
What do you mean? Can you specify it?
I use proper bots without botcontrol (I know with it will be easier though...).
The hitches bug only exists at the window where there are crawling zombies...
Hi all,
I am working on a fully conversion of the Black Ops (I-II-III) zombie mod to COD2 (with libcod).
Its not that low version which are done a few years ago, it will contains:
Zombies
...
Hi,
Is it possible to damage the bots (hitbox) if they are touching each other?
croni1012
Hi,
I am developing a zombie mod with bots, and want to set possible to shoot through a couple of zombies in one line.
I would like to ask if anyone know about some trickery method for it or it...
But that's libcod function, isnt that?
Hi,
Is there a possibility to catch what users say to others? I know i can read the log, but is there any other option? If not, how can I read JUST the last line of a file?
nyaa
Thanks, it works.
So, can I use the keycode too?
But the backspace's keycode is 8 in javascript.
Can you give me a list which contains the keycodes?
I especially need the TAB and ENTER...
Hi there,
I want to make a login menu, and would like to know if I can somehow catch the BACKSPACE button?
For example:
execKey BACKSPACE { scriptMenuResponse "clearLetter" }
Thanks,
nyaa
Hi,
I want to create crosshairs bigger for some weapon. What I have to modify in the weapon file?
And if some weapon's crosshairs dont fade in while running what I have to modify to fade in?
...
ldd output of cod2_lnxded:
How can I do that?
I don't get it... i have tried also 14.04 lts x64 and x86 too and nothing changes.
BUT! I have a vps which has 14.04 lts x64 and worked on that....
Any idea whats the problem?
What's your ubuntu version?