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Type: Posts; User: IzNoGoD

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  1. Replies
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    516

    What about using this instead: ...

    What about using this instead:


    playLoopedFx(level._effect["dog"], delay, origin1.origin, dist, anglesToForward(origin1.angles), (0, 0, 1));
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    add a anglestoup(origin1.angles) at the end of...

    add a anglestoup(origin1.angles) at the end of your playloopedfx:



    playLoopedFx(level._effect["dog"], delay, origin1.origin, dist, anglesToForward(origin1.angles), anglesToUp(origin1.angles));...
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    516

    Any quick n dirty "howto" on these atlas textures?

    Any quick n dirty "howto" on these atlas textures?
  4. The mirror you're using for your libmysqlclient...

    The mirror you're using for your libmysqlclient is updated. It does only have buster and stretch distro packages listed now.

    Also, you were using a jessie package from there, while jessie is not...
  5. Also: you should really consider upgrading. ...

    Also: you should really consider upgrading.

    https://www.debian.org/News/2016/20160212
  6. dpkg --add-architecture i386 apt-get update...

    dpkg --add-architecture i386
    apt-get update
    apt-get install libmysqlclient-dev:i386
  7. Replies
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    Bad idea. The level var is also cleaned (except...

    Bad idea. The level var is also cleaned (except for level.game array) on round restart. Furthermore, since players go through the "playerconnecting" callback when the round restarts, their money gets...
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    Store it in player.pers["something"] variable,...

    Store it in player.pers["something"] variable, load it back on playerconnect if it's defined. player.pers array gets stored over multiple rounds.
  9. Replies
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    You're not properly retrieving the stuff from the...

    You're not properly retrieving the stuff from the database. You're storing the "result" pointer (!) in the self.stats array, which is a seemingly random number. Instead use the result to fetch_row.
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    Just use the above stuff.

    Just use the above stuff.
  11. Replies
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    getrankname(rank) { if(rank >= 0 && rank

    getrankname(rank)
    {
    if(rank >= 0 && rank < game["rankname"].size)
    self.hud_rank setText(game["rankname"][rank]);
    }


    ranknamesinit()
    {
    game["rankname"] = [];
  12. Replies
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    You need to precache them in...

    You need to precache them in maps/mp/gametypes/_quickmessages.gsc

    Then you need to handle the input from them at the bottom of maps/mp/gametypes/_menus.gsc and send that along to the...
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    Change updatePlayerScoreHUD() {...

    Change



    updatePlayerScoreHUD()
    {
    if(isDefined(self.hud_deaths))
    deaths = self getstat("deaths");
    self.hud_deaths setValue(deaths);
    }
  14. Replies
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    Is this thing threaded? Why do you need the...

    Is this thing threaded?

    Why do you need the wait in a pre-game thing? Just resettimeout;
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    Yes, it can.

    Yes, it can.
  16. Replies
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    Forcing the download cvar on your client. You...

    Forcing the download cvar on your client. You need a bit of knowledge and libcod for this.
  17. Thread: Libcod cod2 ss

    by IzNoGoD
    Replies
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    358

    Black screenshots supposedly happen when you're...

    Black screenshots supposedly happen when you're using anti-aliasing on the client. Try turning that off.
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    This would also rename players with the name...

    This would also rename players with the name "Unknown Soldier Sucks"
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    Is your log file being parsed correctly? Logsync...

    Is your log file being parsed correctly? Logsync should be 2 iirc.

    Furthermore, if all you want is !nextmap and !time, it's almost trivial to code something up to work inside cod2, especially with...
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    Same quality as scaleway/online.net. Three good...

    Same quality as scaleway/online.net. Three good options in EU are hetzner, ovh (or one of their subbrands) and a third brand I cannot remember right now, but which was way more expensive than the...
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    Scaleway has barely got any anti-ddos, definitely...

    Scaleway has barely got any anti-ddos, definitely not the choice if your first question is "does it have anti-ddos". It might not go fully down when ddossed, but it most likely will be very visible...
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    For always-on protection of very decent size,...

    For always-on protection of very decent size, you'll be stuck with OVH, specifically their GAME line. SoYouStart is an OVH brand which is a tad cheaper.

    For ddos protection that kicks in after a...
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    Look how SD does it by default. The...

    Look how SD does it by default.

    The player-based .pers variable is not reset on a soft-reset (map_restart(true);), so store anything of value in there and retrieve it after the variable you want...
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    Libcod has it patched out. Setting...

    Libcod has it patched out.

    Setting sv_allowdownload to 0 is a workaround. Use wwwdl instead to allow people to still download something (but ofc don't expose any config files through your www...
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    Store scores in the .pers["something"] variable,...

    Store scores in the .pers["something"] variable, and retrieve on game start.
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