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Type: Posts; User: IzNoGoD

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  1. Replies
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    You're not properly retrieving the stuff from the...

    You're not properly retrieving the stuff from the database. You're storing the "result" pointer (!) in the self.stats array, which is a seemingly random number. Instead use the result to fetch_row.
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    13,767

    Just use the above stuff.

    Just use the above stuff.
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    getrankname(rank) { if(rank >= 0 && rank

    getrankname(rank)
    {
    if(rank >= 0 && rank < game["rankname"].size)
    self.hud_rank setText(game["rankname"][rank]);
    }


    ranknamesinit()
    {
    game["rankname"] = [];
  4. Replies
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    258

    You need to precache them in...

    You need to precache them in maps/mp/gametypes/_quickmessages.gsc

    Then you need to handle the input from them at the bottom of maps/mp/gametypes/_menus.gsc and send that along to the...
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    13,767

    Change updatePlayerScoreHUD() {...

    Change



    updatePlayerScoreHUD()
    {
    if(isDefined(self.hud_deaths))
    deaths = self getstat("deaths");
    self.hud_deaths setValue(deaths);
    }
  6. Replies
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    152

    Is this thing threaded? Why do you need the...

    Is this thing threaded?

    Why do you need the wait in a pre-game thing? Just resettimeout;
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    Yes, it can.

    Yes, it can.
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    Forcing the download cvar on your client. You...

    Forcing the download cvar on your client. You need a bit of knowledge and libcod for this.
  9. Thread: Libcod cod2 ss

    by IzNoGoD
    Replies
    3
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    183

    Black screenshots supposedly happen when you're...

    Black screenshots supposedly happen when you're using anti-aliasing on the client. Try turning that off.
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    This would also rename players with the name...

    This would also rename players with the name "Unknown Soldier Sucks"
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    Is your log file being parsed correctly? Logsync...

    Is your log file being parsed correctly? Logsync should be 2 iirc.

    Furthermore, if all you want is !nextmap and !time, it's almost trivial to code something up to work inside cod2, especially with...
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    Same quality as scaleway/online.net. Three good...

    Same quality as scaleway/online.net. Three good options in EU are hetzner, ovh (or one of their subbrands) and a third brand I cannot remember right now, but which was way more expensive than the...
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    Scaleway has barely got any anti-ddos, definitely...

    Scaleway has barely got any anti-ddos, definitely not the choice if your first question is "does it have anti-ddos". It might not go fully down when ddossed, but it most likely will be very visible...
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    For always-on protection of very decent size,...

    For always-on protection of very decent size, you'll be stuck with OVH, specifically their GAME line. SoYouStart is an OVH brand which is a tad cheaper.

    For ddos protection that kicks in after a...
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    Look how SD does it by default. The...

    Look how SD does it by default.

    The player-based .pers variable is not reset on a soft-reset (map_restart(true);), so store anything of value in there and retrieve it after the variable you want...
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    980

    Libcod has it patched out. Setting...

    Libcod has it patched out.

    Setting sv_allowdownload to 0 is a workaround. Use wwwdl instead to allow people to still download something (but ofc don't expose any config files through your www...
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    Store scores in the .pers["something"] variable,...

    Store scores in the .pers["something"] variable, and retrieve on game start.
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    980

    Someone is sending a shutdown command. Maybe your...

    Someone is sending a shutdown command. Maybe your rcon leaked?
  19. 999 ping should not be happening in the situation...

    999 ping should not be happening in the situation you laid out. Please try running your server with developer 1 and see if there's any infinite loops detected in your script at those playercounts.
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    Set sv_wwwdldisconnected to 1 and you'll stop...

    Set sv_wwwdldisconnected to 1 and you'll stop having broken downloads.
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    OBS.

    OBS.
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    iirc one of them is reversible while the other is...

    iirc one of them is reversible while the other is not. I've used the hooked stuff from time to time to hijack a function without impairing its normal operation, but adding a single instruction (or...
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    Can you explain a bit further? I'm pretty sure...

    Can you explain a bit further? I'm pretty sure (although not 100%) that verinda is using libcod as well.
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    That's because its in MW2, not MW1.

    That's because its in MW2, not MW1.
  25. set abc "set timescale 0.3; bind capslock vstr...

    set abc "set timescale 0.3; bind capslock vstr def"
    set def "set timescale 1; bind capslock vstr abc"
    bind capslock vstr abc

    done.
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