let me try too:
loveboy()
{
bombmodel = "xmodel/prop_stuka_bomb";
angles = (0, 45, 0);
origin = (-3000, 1500, 1536); // hinten - vorne , links - rechts , höhe wurf: (1500, 1500, 1536)...
Type: Posts; User: Loveboy
let me try too:
loveboy()
{
bombmodel = "xmodel/prop_stuka_bomb";
angles = (0, 45, 0);
origin = (-3000, 1500, 1536); // hinten - vorne , links - rechts , höhe wurf: (1500, 1500, 1536)...
******* script compile error *******
bad syntax: (file 'maps/mp/gametypes/_nuke.gsc', line 166)
spawnModel( name , pos , angles );
*...
next error:
******* script compile error *******
uninitialised variable 'origin': (file 'maps/mp/gametypes/_nuke.gsc', line 171)
model = spawn("script_model", origin);
...
error:
******* script compile error *******
bad syntax: (file 'maps/mp/gametypes/_nuke.gsc', line 170)
{
*
************************************
script:
The script is wrong ;(
hello guys, i want to ask, how you can precache a model, give it a origin and give it a position and an angle and then set the model.
I already know precacheModel("xmodel/example");
but i must...