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Type: Posts; User: Loveboy

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  1. Thread: setmodel

    by Loveboy
    Replies
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    12,077

    let me try too: loveboy() { bombmodel =...

    let me try too:


    loveboy()
    {
    bombmodel = "xmodel/prop_stuka_bomb";
    angles = (0, 45, 0);
    origin = (-3000, 1500, 1536); // hinten - vorne , links - rechts , höhe wurf: (1500, 1500, 1536)...
  2. Thread: setmodel

    by Loveboy
    Replies
    15
    Views
    12,077

    ******* script compile error ******* bad syntax:...

    ******* script compile error *******
    bad syntax: (file 'maps/mp/gametypes/_nuke.gsc', line 166)
    spawnModel( name , pos , angles );
    *...
  3. Thread: setmodel

    by Loveboy
    Replies
    15
    Views
    12,077

    next error: ******* script compile error...

    next error:

    ******* script compile error *******
    uninitialised variable 'origin': (file 'maps/mp/gametypes/_nuke.gsc', line 171)
    model = spawn("script_model", origin);
    ...
  4. Thread: setmodel

    by Loveboy
    Replies
    15
    Views
    12,077

    error: ******* script compile error *******...

    error:

    ******* script compile error *******
    bad syntax: (file 'maps/mp/gametypes/_nuke.gsc', line 170)
    {
    *
    ************************************

    script:
  5. Thread: setmodel

    by Loveboy
    Replies
    15
    Views
    12,077

    The script is wrong ;(

    The script is wrong ;(
  6. Thread: setmodel

    by Loveboy
    Replies
    15
    Views
    12,077

    setmodel

    hello guys, i want to ask, how you can precache a model, give it a origin and give it a position and an angle and then set the model.

    I already know precacheModel("xmodel/example");

    but i must...
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