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Type: Posts; User: maxdamage99

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  1. if you using libcod: /* your callback script...

    if you using libcod:


    /* your callback script (callbacksetup) */
    CodeCallback_UserInfoChanged(num)
    {
    name = self get_userinfo("name");
    if (self.name != name && !self isBot())
    {...
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    What do you mean? Will give an example of what...

    What do you mean? Will give an example of what you need :)
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    There is not much code, you can describe it as...

    There is not much code, you can describe it as your own function (translate pseudocode in C/C++)

    You can analyze the function in which this section is located, it is possible to call the upper...
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    example on default gametype scripts. new lines...

    example on default gametype scripts.

    new lines marked like suffix "//+new"

    sd.gsc


    Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime,...
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    ty for the translation into real english :D

    ty for the translation into real english :D
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    need see ...

    need see


    maps\mp\gametypes\_mysql::asyncQuery

    bcs


    processKickIp(rows, args)
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    i am not familiar with cod1, try this:...

    i am not familiar with cod1, try this: https://github.com/riicchhaarrd/CoDExtended

    It seems to me that the "catching" of rcon commands is already implemented there, you can ask the developer or...
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    Initiate keystrokes on the client? What for?...

    Initiate keystrokes on the client? What for? Everything that you have written does not really make it clear why you need it.
    Maybe I misunderstood, reformulate pls.
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    Yes, thank you. Fact is that I do not use the...

    Yes, thank you.
    Fact is that I do not use the function directly, but through an alias and the value (from) is stored in an auxiliary global variable: level.redir_addr

    apparently when I wrote the...
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    rcon extension

    in addition to: https://killtube.org/showthread.php?3153-callback-RCON&highlight=rcon

    Added function https://github.com/damage99/libcod/commit/484ef3e4d6dee6d397eb404900afbab450c04bbe:

    ...
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    I think you should go directly to the author of...

    I think you should go directly to the author of the mod to get a complete, working assembly of the mod + possibly some installation instructions
    apparently you only have a mod and some outdated...
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    :D spawnpoints = getentarray(spawnname,...

    :D


    spawnpoints = getentarray(spawnname, "classname");

    insert that code on 540 line _utils.gsc
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    if spawnpoints =...

    if


    spawnpoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( spawnname );

    it == 540 line, check:
    1. existence file: _spawnlogic.gsc in dir "maps\mp\gametypes"
    2. existence...
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    Check the console (SHIFT + ~), most likely these...

    Check the console (SHIFT + ~), most likely these are file conflicts.

    The problem arises when some resource (sound, model, pictures, etc.) to which your mod refers (precache links, material->image,...
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    You can try storing money in global variables, I...

    You can try storing money in global variables, I don’t know how good this idea is :)


    getID()
    {
    return self getEntityNumber();
    }

    onPlayerConnect()
    {
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    If you are sure and checked everything, then most...

    If you are sure and checked everything, then most likely the case "finishPlayerDamage".

    I looked at the code in the decompile version, it is very similar if I do not confuse something with the...
  17. I wrote a post about "execute" in CoD2, but it's...

    I wrote a post about "execute" in CoD2, but it's not CoD2 :)
    I do not know how things are with libcod in CoD1, but you can always build an external loop in .php and use files as input/output...
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    _renamer.gsc code?

    _renamer.gsc code?
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    1) For the purity of the experiment, try to leave...

    1) For the purity of the experiment, try to leave only the problem server (turn off the normally working)
    2) If there is a mod, try swap ports from one server to another -><-

    servers has libcod?
  20. Thread: Masterlist

    by maxdamage99
    Replies
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    6,508

    What game? Server with libcod? What libcod...

    What game?
    Server with libcod?
    What libcod version if exist?

    if libcod from voron, check sv_noauthorize (set to "0" if are "1")
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    Without connecting to MySQL, server is working...

    Without connecting to MySQL, server is working fine?
    Connection data (server, db, user, pass) faithful and really exist?

    Stupid idea of course, but try to enter specific IP in the host or fix it...
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    Thank you, but I already set it and this did not...

    Thank you, but I already set it and this did not solve the problem completely, possibly reduced the number of such download-crashes.
    p.s: these annoying download messages:mad:

    I am worried about...
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    wwwDownload [COD2 1.3]

    Hi, I have a "fast download" problem.

    Server Configuration:


    set sv_allowDownload "1"
    seta sv_wwwDownload "1"
    seta sv_wwwBaseURL "http://iwd.rzom.ru"
    seta sv_wwwFallbackURL...
  24. Thread: Part of...

    by maxdamage99
    Replies
    1
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    1,928

    the level of complexity with an element of...

    the level of complexity with an element of randomness is analyzed and the type of zombie is issued?! :D
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    I don’t see the point in fixing this, the server...

    I don’t see the point in fixing this, the server works fine and in developer 0.
    If you fear for debugging script errors then use libcod:
    ...
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