Lol sorry it was forgotten xD
Here you are: preGSC source
It is not done by a real compiler with lexical-syntax-semantical analysis, I wanted it to be as fast as possible.
Type: Posts; User: iCore
Lol sorry it was forgotten xD
Here you are: preGSC source
It is not done by a real compiler with lexical-syntax-semantical analysis, I wanted it to be as fast as possible.
I'll make that public when releasing the newest version soon :)
But also that code will be ugly and shit for an experienced C++ programmer so don't be scared when you see that :D
Okay now (in a non-released version) I have enhanced foreach() in several ways. With the -zeroarrays parameter you'll be able to tell the program to generate 0-indexed loops instead of using...
Did you paint your model to white in Maya (Set Color)?
Ooooooh, no getArrayKeys() in CoD2? :S
Fuuuu :(
Okay so now I have extended those preprocessor directives to be more useful, and also added some more things. Changelog:
[+] Preprocessor directives
[+] Inline functions
[+] Foreach
[+] Filled...
Sadly I can't test that properly since I can't measure the passed milliseconds :/
But if you know a way to do it (even maybe with server file), that'd be great to check.
The only way I know is to...
Uhhh, no, you haven't even read about it on ModDB :(
I can hook nothing, especially not in C, nor do I have Assembly knowledge.
Also Ninja said it'd be much work for him too to modify GSC syntax on...
So here it is: http://mezesmadzag.hu/preGSC.zip
Usage is the same as in CoD Menu:
#define KUNG
#undef KUNG
#ifdef KUNG
#ifndef KUNG
#else
#endif
No, I thought it is Game SCript (2 letters from SCript :D)
Currently I didn't share the source code yet, but it'll be on GitHub soon :)
Also I'm really a beginner in C++, my programming logic...
Let me keep calling it that way, I think GSC is only used in CoD, and it is much clearer that "CoD scripting", since many people outta there calling "menu editing" as "menu scripting" too. So saying...
Hey!
I just want your opinion about a new tool I'm making.
It is basically a GSC preprocessor, which will let us use new syntax elements in GSC scripting.
Currently it support condition operator...
You can't check that via script. You can only store in a variable, if you have opened a menu, and clear that if you have closed. But that's really time-consuming I think. In my mod I have stored if...
The set sv_allowDownload "0" that you advice is ONLY a solution in CoD2. In CoD4 if you set sv_allowDownload to 0, then nor wwwDownload will work! So in CoD4 you HAVE TO set allowDownload to 1. If...
No problem, I have uploaded it for you btw: sw_fade_right.dds
I have saved with Photoshop, and it doesn't look that bad:
458
Still not perfect certainly, but I have made this picture with 1152 screen width, and it is still better than yours.
Have you...
Thanks *.*
Well, you can define the format of the exported strings, so basically you can build up an XML or any structure you want ^^
No, it's a webpage, on which if you upload the strings of your mod, translators will be able to translate it. And it is probably much easier then sending files to all of em, and if you add 1 new...
Hey!
I have already posted about it on braxi.org, but I'm also interested, what do you think about it.
Currently I'm making a tool, which is planned to help the modders in the translations for...
I can hardly believe it, but it is working!
Thanks for both of you
*.*
If anyone would have a problem like this, I have solved it this way now: (dvarInt("respawn_x") - o) * (0.05 + (ZOOM * 0.05)).
Thanks for you both!
IzNoGoD that's probably still a little high for me, but thanks megazor, that's a good idea! Any ideas, how can I make it linear? :P
Hey, thank you! The diagrams look very meaningful, however I think my math knowledge is under the level, which would be required to understand the 'order calculations' and that 'value' at the end....
Sorry for bumping, but maybe it can help to someone:
There is an easier way by execing the "connect 80.69.77.181:28960" command in connect.menu, or in the menu, which is opened immediately after...
Heya!
Now it's the third day that I can't solve a menu problem, so it's time to ask for some pro mathematician and menu editors' help.
So now I'm working on a Call of Duty 4 mod (called APB Mod),...