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Type: Posts; User: serthy

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  1. Replies
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    You can have a look at this from a couple of...

    You can have a look at this from a couple of years ago: https://github.com/nonsensation/CoD2-MySql-ClientCmd
    Maybe it helps abit
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    Yeah, okay. Unfortunately I cant help you with...

    Yeah, okay. Unfortunately I cant help you with that, as I dont remember this part.
    In the past I had similar trouble getting sound to work, sometimes it was a faulty soundalias or a different audio...
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    I don't know what mod that 'killingspree' sound...

    I don't know what mod that 'killingspree' sound is from, but usually you have to call the sound via script somehow, otherwise it is not playing.
    If you have a mod, you need to merge the *.gsc...
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    In the maps/mp/gametypes/_callbacksetup.gsc call...

    In the maps/mp/gametypes/_callbacksetup.gsc call the init():


    CodeCallback_StartGameType()
    {
    // If the gametype has not beed started, run the startup
    if(!isDefined(level.gametypestarted) ||...
  5. There are a few things that get you started...

    There are a few things that get you started scripting wise in CoD2:
    - your map script gets called first
    - then the game calls maps/mp/gametypes/_callbacksetup::CallBack_StartGameType()
    - Kills,...
  6. Funny, I just did a quick video, because I forgot...

    Funny, I just did a quick video, because I forgot how to do it myself.
    However it is on windows:

    https://youtu.be/9-n75APn81g
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    Did it work better for you (compared to OBS) or...

    Did it work better for you (compared to OBS) or why did you choose this?
  8. Replies
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    Poll: I've never tried a VR set before, but I am not...

    I've never tried a VR set before, but I am not impressed with the current software either. The only game that Im awaer of, that is 'worth' to play in VR would be Resident Evil 7.
    Although alot of...
  9. Thread: mysql init

    by serthy
    Replies
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    2,634

    I'll leave you here a link of an 2 year old...

    I'll leave you here a link of an 2 year old project. I used mysql to store some logs of chat-commands, maybe some1 can use this https://github.com/nonsensation/CoD2-MySql-ClientCmd
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    Yes, here is it -> secret pickup script that...

    Yes, here is it -> secret pickup script that can't be found otherwise
  11. ORIGIN_TITLEE != ORIGIN_TITLED Maybe?

    ORIGIN_TITLEE != ORIGIN_TITLED Maybe?
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    Pics or it didnt happen :-P

    Pics or it didnt happen :-P
  13. You can localize your text (one identifier-string...

    You can localize your text (one identifier-string in your code - multiple languages in the game).
    However, you need to precache your localized string in your script (precacheString() iirc) and you...
  14. Maybe ui_mp/scriptmenus/weapons_german.menu

    Maybe ui_mp/scriptmenus/weapons_german.menu
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    You can print all entities in your map and check:...

    You can print all entities in your map and check:



    ents = GetEntArray();
    for( i = 0 ; i < ents.size ; i++ ) {
    e = ents[ i ];
    IPrintLn( i + ": " + e.targetname + " at " + e.origin );...
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    When fixing silent aim, maybe do something like...

    When fixing silent aim, maybe do something like this (after you get the players eye-pos based on the current stance):


    trace = bulletTrace( start , end , true , attacker );

    if( !isDefined(...
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    The Seasonpass for Star Wars Battlefront is now...

    The Seasonpass for Star Wars Battlefront is now for FREE on PS4/XB1/PC (Origin)
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    I recogn this bug, but forgot the details but...

    I recogn this bug, but forgot the details

    but you actually can have variables in macros as kung did it here (DVAR_CHECK):...
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    :) Thats why your text was wrapped on the itemdef...

    :) Thats why your text was wrapped on the itemdef boundary then I guess
  20. Replies
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    maybe you have had autowrapped in your itemdef?

    maybe you have had autowrapped in your itemdef?
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    It can be set in the weaponfiles...

    It can be set in the weaponfiles iwd/weapons/mp/grenade_mp

    If you modify weaponfiles yourself, the client has to download this file (not a serverside change)
  22. Thread: Model name

    by serthy
    Replies
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    2,796

    trace[ "entity" ] is either the player, any other...

    trace[ "entity" ] is either the player, any other entity (script-models etc) or undefined

    I do not know if your player has a static model, the trace-entity will show it as a player.

    If so,...
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    If you have libcod, you can also use Izno's...

    If you have libcod, you can also use Izno's unprecached setText() patch
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    Thank you, seems to work :)

    Thank you, seems to work :)
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    Mouse-Lag in CoD2

    Hey,

    I am using a Logitech G502 mice. When playing CoD2,
    I have like a really bad and nonlinear response of the mousepointer.
    If I move the mice kind of slowly, while aiming for example, the...
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