unionsqd-Gaming Public [SD#1] [CRACKED] [PUNKBUSTER ON] /connect 78.47.217.50:28962
unionsqd-Gaming Public [SD#2] [CRACKED] [PUNKBUSTER ON] /connect 78.47.217.50:28960
...
Type: Posts; User: Wesleyw3zep
unionsqd-Gaming Public [SD#1] [CRACKED] [PUNKBUSTER ON] /connect 78.47.217.50:28962
unionsqd-Gaming Public [SD#2] [CRACKED] [PUNKBUSTER ON] /connect 78.47.217.50:28960
...
Works Great:):D
Very nice !!! so i made that logo for my game server now. Do you know where i can find a tutorial on how to fix the logo in the right top corner?:P
Well hi there,
Well the thing is, I run a cod2 server with zpammod on it, but there are some little problems.
The server runs as a public 24/7 dm server. Now i would like to add some...
Will this work on all gametype files? or just only @ sd?
?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Download link is broken. Can you reuploud it please?
well i have this
#Misc,,,,,,,,,,,,,,,,,,,,,
beep,1,misc/beep.wav,,,,,,,,,,,,,all_mp,,,,,,
gomplayersleft,,gomsound/playerdiscon.mp3,,,,,,,,local,streamed,,,,all_mp,,,,,,local ...
So what you say to me is that i cant use the.multiplayer soundaliases? Pff this is harder than i thought
Like this?
Callback_PlayerConnect()
{
thread dummy();
self.statusicon = "hud_status_connecting";
self waittill("begin");
self.statusicon = "";
well this is my player_connect
Callback_PlayerConnect()
{
thread dummy();
self.statusicon = "hud_status_connecting";
self waittill("begin");
self.statusicon = "";
ok ok Thank you!
i will try this now. ( just to get you a idea do u know the extreme mod @ cod2) ? thats the thing what i want when someone joins and leaves the server you will hear that sound...
oke i understand so if i paste this code
gomplayersleft,,,gomsound/playerdiscon.mp3,,,,,,,local,streamed,,,,all_mp,,,,,,local
in iw_multiplayer.csv it will be ok?
and where can i paste...
so like this ?? ...
ok so in the map sound i made a map called ''Gomsound'' inside that map are the 2 mp3's called ''playercon & playerdiscon.mp3
#Gomannouncer,,,,,,,,,,,,...
well i did this,
Callback_PlayerConnect()
{
thread dummy();
self.statusicon = "hud_status_connecting";
self waittill("begin");
self.statusicon = "";
http://cache.www.gametracker.com/server_info/86.105.54.32:28962/b_560_95_1.png
http://cache.www.gametracker.com/server_info/86.105.54.32:28960/b_560_95_1.png
Callback_PlayerConnect()
{
thread dummy();
self.statusicon = "hud_status_connecting";
self waittill("begin");
self.statusicon = "";
level notify("connected", self);
So this is possible with libcod? cuz I got libcod on the server but need some help to fix this end vote. some1?
Hi there lads,
Is it possible to have 2 spectator bots in zpam mod? if it does, how can I get this done?
Dear regards
http://steamcommunity.com/id/vuzqii/
well I cant add you can you add me plz? wesleyw3zep
Cheers lads,
well I hire my cod2 server from www.luxhosting.nl and now im wonder if it is possible to get B3 mod on my hired server. because many people are telling me it can only be done on a...
Yes ! That's it!
really thanks! it worked :D:D:cool:
ok ok thanksss