You don't need to do that. Just change the value of flipIcon in your weapon file.
Type: Posts; User: the_law
You don't need to do that. Just change the value of flipIcon in your weapon file.
Libcod can be used to change the movement speed for sprint.
Most of us don't speak your language, so we use English since it's a commonly used international language. Please explain in English because I don't know wtf jelzo is either.
So did you put your .gsc files in the iwd's? I don't quite understand what you're trying to say.
Maybe that means something is wrong on your end - you making sure your keys are actually input correctly?
Did you precache it? lmao
Wanna give us a bit more info? There's barely anything to diagnose here. (Hint: is the plugin installed properly, what specific animation and what weapon are you trying, where did you get the...
Hey guys,
Sorry I'm asking such a basic question - again, I've never tried doing this before and I don't seem to have much success after trying to copy the steps others take to play an effect, but...
Almost forgot about this thread.
Anyway, I'm stupid. Can't believe I overlooked something as simple as this:
1128
To fix, I just gotta add lines to define certain variables needed to play the...
Sorry, I'll get back to this topic in a couple weeks. I'm on vacation ans I don't have my laptop with me.
Long overdue update: I found a much faster way that also makes sure the gun looks the way it should look while in ADS
Port all the non-ADS anims without changing any positions. Then you can open...
Hey guys,
I was trying to work on a new singleplayer mission in CoD2 with custom AI using CoD4 models and custom weapon files (basically it's not replacing existing CoD2 weapons like a lot of...
Just open up the weapon files and increase the "firetime" to something higher.
The weapon files are located in iw_13.iwd, in weapons\mp.
Maybe learn how to script instead of asking for scripts nobody would want to waste their time writing for you.
Interesting thing about Black Radiant - apparently you can import old maps from CoD4/5 and maybe even CoD1/2/UO. :)
https://www.youtube.com/watch?v=oEdt6fFt5Nk
Lol, why didn't I think of this earlier? Easiest method would be to include the CoD rig for proper implementation ingame but to position them out of the player's view in the animation. Then the...
Still gotta figure out how to either put the TF2 rig into CoD, or make the anim work on CoD rig (which would be very interesting to see), but as of now this is pretty nice.
EDIT: Managed to get...
Okay, gonna test it in a few days because I don't have a working laptop charger right now.
Hey guys,
Exactly as the title states, I'm wondering if it is possible to open a custom menu in SP when a USE trigger is activated.
Edit: Forgot to specify, this is for CoD2.
It may be possible to do it with WaW viewhands. Try going through a similar process to that of this post:...
Nice job, glad you figured it out :)
Just watch out for that trigger finger on the PPS42 there.
By the way ConvictioNDR, I think all the IK's and constraints on the CoD2 rig may be another reason as to what's causing it to crash when the tanims are imported. Maybe you could try using these...
Finally found out the reason it wasn't working while I was re-reading a tutorial to see if I overlooked anything. Turns out I did. http://modsonline.com/Tutorials-read-471.html
Nope, still doesn't convert anything. Odd.
Alright, I'll report back after I try it when I get home. Thanks for the advice.