Argh yes! Hahaha forgot to add them to the .iwd
Type: Posts; User: pollo
Argh yes! Hahaha forgot to add them to the .iwd
So I've been playing around with the models, so far it's working, though with a few decals (detail textures that overlap with normal textures, so to speak, like dirt on walls) you can see some of...
Last one that I know it's still supported is 2.78
Yeah it'll be better that way, tho it's a bit of a pain in the ass to do hehe. Anyways you still can use the script to get the location of the model, since what is bugging is the playfx function....
I see. Well I succeeded to avoid that and play it perpendicular to the surface, but yeah for some reason it appears weirdly rotated. I also rotated the origin (commented function) to see if the fx...
Yeah sry... I edited the typo but I didnt post in another msg ^^ as I said cod2 acts a bit weirdly on placing the fx in the up vector, I couldnt find a script-way to fix it. So as a workaround, you'd...
This is the script, basically you hold F and it will print the position and normal vectors' angles of the surface you are aiming at. Rename mp_toujane to the map you want it to be executed. You'll...
For that you can use the IWI_X_DDS tool by DiegoLogic (http://www.diegologic.net/diegologic/CoD_tools/IWI%20X%20DDS.htm).
Basically you extract the original .iwi (in images folder) from the stock...
Precache your models only once in the gametype file, and basically call setModel("modelname") on a player entity.
In your <gametype>.gsc (tdm.gsc) call a precache() function (don't thread it,...
Update on this:
I remade all of the buggy triggers from scratch, but now making sure they don't collide with any other brushes around (for doors that need the trigger to be at both sides, I did...
Could be some things:
- Soundalias pointing to a non-existing sound in "sounds" folder -> check the "file" column points to the right file (also, in console you should see an error like "Couldn't...
That's perfect then :D I'll report back after testing it
Thx, will do this :)
Btw, is there any way to simulate a trig_damage as well by script? By libcod maybe? I thought to use setAlive but maybe there are other options. Will test this afternoon :)
I haven't got an exact number, but if there is, I assume is below 19 (I deleted 44; it's a bit a pain in the ass to remove trigs as I work mainly with prefabs and have to do edit them 1 by one lol)....
Yes I just checked and all the buggy ones are at the very end :eek: could it mean something?
I'll see this about portalling, ty :)
@voron00 unfortunately not working even after many team switches
Tried too, but they still don't seem to load :/
I just tried to remove misc_models that could collide with the triggers, as...
I'll try this workaround when I'll come home :)
Yeah that's what I normally do for triggers that can be combined like the minefield or separate triggers that have the same "action" so to speak...
Hi all! I come to you again to see if you can provide me with some light to this bug :)
I've been working in this zombies' map for the last months. It's detailed, with lots of sounds and cool...
that looks amazing, thx for the effort and sharing :)
yeah it's definitely a bit weird. I spawn them placing script_origins in radiant with a specific rotation per each one, thus their forward vector is (aprox. for other surfaces) the normal vector to...
I tried it but with same result
it's like the fx is played correctly only in the YZ plane and that the playloopedfx function ignores the last parameter for the up vector, because it should work if...
yea I tried it too but still the same :/
Ty for the clarification :) I will try doing that. Any other knowledge about this is welcome :)
Yeah, I know it is possible to play a full-screen .roq video and back in time I used a similar technique of playing gifs, exporting every frame and playing with hide() show() in script (maybe you...
Hi all :)
Would it be possible to use .roq videos as Radiant textures? Kind of like the water texture, but instead of deforming the texture, somehow play a video on it. I've been searching and...