Hey there,
What about the xfire client is's still working, but on the website there is "For this reason, we have decided to sunset the Xfire Client and the social site so we can focus our efforts on...
Type: Posts; User: Kantin
Hey there,
What about the xfire client is's still working, but on the website there is "For this reason, we have decided to sunset the Xfire Client and the social site so we can focus our efforts on...
Hey guys,
Im running libcod on my linux server with the original zpam206 (I dont use libcod methods), since Januarry. And two times I got an error I dont remember what was the error msg clearly...
Hey guys,
is it possible to get the clients console inputs like the "say" with CodeCallback_PlayerCommand? I mean I want to know if a player change his clientcvar (com_maxfps, wallhack, ...) via...
Hey,
So with this function you can send data to another server (tested with cod2 and cod4 servers) (like rcon commands) or you can get data from it. If you want to use it you have to add my source...
Thank you man! Its working strlen was a bad choice, with sizeof its ok!!
Seems that the trig variable is undefined and you cant call the waittill func on it. Try to check it so
main()
{
door = getent ("Secret","targetname");
trig = getent...
I tried this too, but the same issue with one sec connection interupted after call :D
Yes, in wireshark I can see the sent data and after that, the next row is the response with the correct data, but in the dll the response variable still memory trash and the recvfrom func returned...
The specified server what u can set ingame (with ip and port) get the data after the sendto so thats correct
in cod
foo("1.1.1.1,28960")
and your method is better, not necessary to convert string to int but this part already working with my case
Sure i can, so i append
{"foo" , gsc_utils_foo , 0},
to the Scr_Function scriptFunctions[] array in gsc.cpp, I added also the prototype to the header file.
and this...
Hey there,
I want to add my own function to libcod (win version). Its an udp socket communication stuff, and its working in a c console application. But after I copied source inside the dll...