hello all
im here because im working for a new project and i would like to decompile all the cod2 maps (toujane,dawnville...).
i followed this topic curefully to know how to decompile.. Until...
Type: Posts; User: ORDI
hello all
im here because im working for a new project and i would like to decompile all the cod2 maps (toujane,dawnville...).
i followed this topic curefully to know how to decompile.. Until...
hello here,
i have a new problem with a glass texture, look: (picture ingame)
1208
i tried a lot of things (change config with blend/additive in sort or alphatest for GE128, snap on grid in...
still not.. it restart radiant but the problem is still here :/
yeah, it's normal, you have a recent directx... i have also ;)
he open it as admin and with xp. We tried with win 10 also.
Hello everybody
A friend installed radiant some mins ago and he got a problem.
We tried to resolve it ourselves in removing & intalling and some other stuff...The problem is still here.
When...
mhm where is the problem ? i would like every 0.1 second, the model move according to my vision.
sentry()
{
self endon("disconnect");
self endon("killed_player");
self...
already try, but it do not work, it's model to entity because the thing which spawn is made from the script ( thing = spawn(...); )
The entity must block the model when it is moving
example: an elevator which is moving and suddenly, there is something which spawn and it block the elevator so it cant move correctly.
Hello everybody
i would like to know if it's possible to block a script_model which is moving ? and script_brushmodel ?
if it's possible, please tell me.
ORDI
xf: ordi37zk
Hello
i would like to know how to drop a model, i mean:
i get a sentry from shop and this sentry must be in my vision and it moves only if i move my vision and i have to press f to drop the...
Hello everybody
i'm making a map with paying doors.
in radiant i use the trigger use touch
and in the script i use hintstring: self sethintstring("Press [^3F^7] for open the door!...
anyway only the hunters can have this bazooka. and yes is that what i wanted ;)
Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)
{
if(self.sessionteam == "spectator")
return;
if...
ok, topic solved, thx for help
yep it is off
i mean when the hunter kill the zombies with the bazooka, it can kill himself also
can you tell me how?
hello everybody
when the hunter want to kill the zombie(s) with the bazooka, the bazooka can kill the hunter too.
i would like to know if it is possible to protect the hunter who use the bazooka ?
hello
go here: https://community.activision.com/message/415638719#415638719 :D
it seems to be resolved but not for me :/
it isn't a headicon.
makeobjmarker()
{
level.showoncompass = GetCvarInt("scr_zom_showoncompass");
level.showasobjpoint = GetCvarInt("scr_zom_showasobjpoint");
if (level.showasobjpoint)...
the star icon above of the hunters and only the zombies can see it in the cod2 game and in a zom server (zombie gametype by paulus).
hello
i would like to know how to hide the objective shader of the zombie gametype when a player is invisible?
i tried some things but it didn't work.
i often checked objpoints.gsc but i didn't...
yea i contacted them: "Hello, the issue is under investigation at this time, we do not have an ETA as to when services will be restored. Please try again later, thank you. ^JE"
and they answered...
Thank you tally :D
i added something in the script because if you press the melee button after f button after melee button, it crash.
unclip()
{
self endon("disconnect");
self...
i made this script:
unclip()
{
self endon("disconnect");
self endon("killed_player");
self endon("spawned_player");
self endon("spawned");
self endon("stop_noclip");