Removed the wait 0.1 between the waittill and the setorigin. That's always fucking up jump mods. People should never use that, and removing it has (mostly) no negative effects.
Removed the wait 0.1 between the waittill and the setorigin. That's always fucking up jump mods. People should never use that, and removing it has (mostly) no negative effects.
If you're doing spinning rust (hdd, not ssd) with 4 disks, use zfs raid Z2 feature, gives you 2 parity disks, so any 2 disks can fail, contrary to raid10 with 4 disks, where 2 disks of the same raid1...
Please use software raid. For linux, try ZFS. For windows, try storage spaces.
HW raid cards are so proprietary that if they fail, you gotto find the same card again to save your data. With...
1) Basically every hardware RAID card comes with another kind of interface?
I guess, yes. It is same as BIOS/UEFI motherboard setups.
I think the steps are the same.
...
I would recommend using a hardware RAID controller for duplicating your OS with RAID 1.
With a hardware controller you have these benefits:
- OS doesn't know about the underlying disks including...
Probablly to do with either g_floodprotect (set to zero), or (in cod2 at least) with the spamdelay set inside the quickmessages.gsc file. In cod2 it's set to 2 seconds, like so:
}
self...
Hi
Do you know how to reduce the required delay between Quick Chat messages on your server?
("mp_QuickMessage")
1. set up initial alpha with .alpha
2. call fadeovertime(time_goes_here)
3. set new, desired alpha that should be faded towards
4. fadeovertime will do stuff in the background, as a separated...
It works great thank you very much
Does the code after fadeOverTime() get executed after it's amount is passed?
I'm not sure to understand, I have this code for something else:
...
Yes, use fadeovertime.
hud.alpha = 0;
hud fadeOverTime(1);
hud.alpha = 1;
Done.
Hello
I'm trying to make the opposite of fadeOverTime()
I mean I try to make the alpha to increase over time, progressively, according to a time value
Could you help me please?
I will post...
cod4 has an option to set the "north" direction. Maybe that is at play here too?
the .archive flag is set to true/false on hud elements to instruct the engine to make them visible in the killcam if set to true. As a side-effect (maybe an intended effect?) it also makes it visible...
Hello
I found this code in some files and I don't understand what it is for
For example:
self.hitblip.archive = true;
Is it to save some memory ?
When to do that ?
Is it used only for...
I'd say load the cvar on server load (don't update it runtime), let some c-code extract the stuff, store it in the 4 bytes of netadr_t and compare that run-time (4 byte compare for every getstatus...
Hi, I have modified the libcod getstatus function to allow a certain IP with no limits, but limit all other, my language knowledge isnt the best but it works.
Now how can I modify this to load a...
Would say you should script this, preferably through the map gsc
Hello
I use CODAM with MISCMOD, have few maps in my maprotation (server has a vote menu)
I would like to allow automatic weapons when a specific one loads (default=only rifles enabled)
Can...
Thank you very much, it works
Here is how I did, hoping it could help someone in the future :
Modified starting script :
created a folder called "rmod" in the same folder as where main...
fs_game it is. This means LEAVE MAIN THE FUCK ALONE. (this goes for any modder ever thinking of touching main. Dont. You'll be arrested)
Just run it through sandboxie? No clue exactly how, but it should mostly sandbox anything it does.
Hello
There is a .pk3 that replaces bullet traces colors.
I want to put it in my server, if I put the pk3 in my main server folder, then clients will download it to their main folder and then...
Hello
Do you know how to prevent COD 1.1 to run .exe files/PowerShell ? (in other words prevent it to run trojans...)
I guess there is a software available to temporary prevent any PowerShell /...
https://youtu.be/OkoMBVrsloI
setdvar ui_background "background_american_w";
main.menu:
soundloop "music_mainmenu_mp"