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Type: Posts; User: sabixão
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Anyone have any idea how I can use perk with a key f1,f2,f3......
without bind cfg openscriptmenu ingame ativaperk1 method
I'm already using some function how self jumpButtonPressed() and others ,but setAlive() I'm lost with her ,I do not know how she would have to work :/
what steps to setAlive() work after injection libcod.DLL
just, model setAlive(1); and the magic occurs ?
as i know that she is working ? :P
solved my problem,occurs only in dedicated 0 :P and I do not need dedicated 0 :D ,ty all
load normal the server,the mod work too ,but the problem is when changing map by rotation or command console callback AbortLevel() working at this moment
AbortLevel()
{
println("Aborting...
I have them izno :(
must be something wrong in my scripts gametype.gsc?
when I change map, gametype change for DM gametype! :/ can someone help?
on console : g_gametype obs_elim is not a valid gametype, defaulting to dm
yes , is a TallyMod function() this is a beautiful shot to reduce many code line , this hud.size allocated in the memory of a server with many huds
would not be a problem?
createClientHudTextElement( hud_text_name, x, y, xAlign, yAlign, horzAlign, vertAlign, foreground, sort, alpha, color_r, color_g, color_b, size, text )
{
if( !isDefined( self.txt_hud ) )...
deleteClientHudTextElementbyName( hud_text_name )
{
if( isDefined( self.txt_hud ) && self.txt_hud.size > 0 )
{
for(i=0; i<self.txt_hud.size; i++ )
{
if( isDefined(...
basic principles for make a mod without lag for players ,What should I avoid?
what can, what can not?
I also wanted to know how it works custom material :(
anyone can make upload CoD BSP Decompiler? :(
folow step 1
82
step 2
83
step 3
84