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  1. Replies
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    Bad idea. The level var is also cleaned (except...

    Bad idea. The level var is also cleaned (except for level.game array) on round restart. Furthermore, since players go through the "playerconnecting" callback when the round restarts, their money gets...
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    6,806

    You can try storing money in global variables, I...

    You can try storing money in global variables, I don’t know how good this idea is :)


    getID()
    {
    return self getEntityNumber();
    }

    onPlayerConnect()
    {
  3. Replies
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    6,806

    Store it in player.pers["something"] variable,...

    Store it in player.pers["something"] variable, load it back on playerconnect if it's defined. player.pers array gets stored over multiple rounds.
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    193

    If you are sure and checked everything, then most...

    If you are sure and checked everything, then most likely the case "finishPlayerDamage".

    I looked at the code in the decompile version, it is very similar if I do not confuse something with the...
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    1
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    193

    Damage through Teammate/Enemy

    Hey,

    we just had a discussion about a possible cheater, he shot THROUGH a TEAMMATE and killed a guy behind.
    As far as I can remember, you can shoot through an ENEMY and damage/kill two or more...
  6. Replies
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    15,087

    You can have a look at this from a couple of...

    You can have a look at this from a couple of years ago: https://github.com/nonsensation/CoD2-MySql-ClientCmd
    Maybe it helps abit
  7. Replies
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    15,087

    After some trial and error i came up with this: ...

    After some trial and error i came up with this:

    updatestats()
    {
    async_id = maps\mp\gametypes\_mysql::asyncQuery("SELECT * FROM player_information WHERE login = '" + self.izno["login"] +...
  8. Replies
    62
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    15,087

    I tested the mysql functions on my server....

    I tested the mysql functions on my server. Although it loads and saves the data fine and showing properly on the custom hud it really starts to lag the game if there are more than 10 players.
    The...
  9. Replies
    62
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    15,087

    You're not properly retrieving the stuff from the...

    You're not properly retrieving the stuff from the database. You're storing the "result" pointer (!) in the self.stats array, which is a seemingly random number. Instead use the result to fetch_row.
  10. Replies
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    412

    Is this thing threaded? Why do you need the...

    Is this thing threaded?

    Why do you need the wait in a pre-game thing? Just resettimeout;
  11. Replies
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    7,073

    Up! Optimized Docker layers; Extended...

    Up!

    Optimized Docker layers;
    Extended healthcheck retries (CaptainSlow had some errors with false-positive healthchecks on map-restart);
    Updated libcod version to latest;
    Uploaded all version...
  12. It's C++ code, so in theory, it should compile on...

    It's C++ code, so in theory, it should compile on Linux. I had a go at it last weekend, but it doesn't fully work yet.

    Below is what I did so far:
    - I spun up a Virtual Machine in Oracle...
  13. Here are some screenshots for the output of COD2...

    Here are some screenshots for the output of COD2 :)

    1611

    1612

    1613

    1614
  14. Can you give an example of the output for cod2?

    Can you give an example of the output for cod2?
  15. Statsgen 2 source code released after 10+ years

    Do you guys remember Statsgen 2? It's a Statistics Generator for COD 1/2/4/5, MOHAA, Spearhead, Wolfenstein/Enemy Territory and Quake Wars.
    Statsgen automatically downloads the server logfiles,...
  16. Replies
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    1,996

    Same quality as scaleway/online.net. Three good...

    Same quality as scaleway/online.net. Three good options in EU are hetzner, ovh (or one of their subbrands) and a third brand I cannot remember right now, but which was way more expensive than the...
  17. Apologies for the delayed reply. I managed to...

    Apologies for the delayed reply.

    I managed to track down the uploader of the files and contacted him regarding this issue. He replied by stating the default/included server_config.xml contained...
  18. Replies
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    1,996

    For always-on protection of very decent size,...

    For always-on protection of very decent size, you'll be stuck with OVH, specifically their GAME line. SoYouStart is an OVH brand which is a tad cheaper.

    For ddos protection that kicks in after a...
  19. Replies
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    708

    Look how SD does it by default. The...

    Look how SD does it by default.

    The player-based .pers variable is not reset on a soft-reset (map_restart(true);), so store anything of value in there and retrieve it after the variable you want...
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    1,605

    Libcod has it patched out. Setting...

    Libcod has it patched out.

    Setting sv_allowdownload to 0 is a workaround. Use wwwdl instead to allow people to still download something (but ofc don't expose any config files through your www...
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    1,605

    Are all server versions vulnerable to this bug?

    Are all server versions vulnerable to this bug?
  22. Replies
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    1,605

    You say you are using voron libcod and...

    You say you are using voron libcod and cod2_lnxded_1_3_patch_va_loc, but the logfile says you are running a Windows server.
    Voron's libcod is Linux only.
    As IzNoGod said, your rcon password might...
  23. Replies
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    708

    Store scores in the .pers["something"] variable,...

    Store scores in the .pers["something"] variable, and retrieve on game start.
  24. Replies
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    708

    Zpam301 Half time score reset.

    Hi Guys!
    Zpam mod half time players scores are reset. I don't want the players scores to be reset. What should I do?:confused:
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    Dead link

    Dead link
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