Search:

Page 1 of 2 1 2

Search: Search took 1.00 seconds.

  1. COD2: objective_add Objective_Team...

    COD2:
    objective_add
    Objective_Team
    Objective_Delete
  2. Probablly to do with either g_floodprotect (set...

    Probablly to do with either g_floodprotect (set to zero), or (in cod2 at least) with the spamdelay set inside the quickmessages.gsc file. In cod2 it's set to 2 seconds, like so:



    }

    self...
  3. Replies
    4
    Views
    307

    Maybe they are watching other players? I remember...

    Maybe they are watching other players? I remember seeing in CoD1, in the S&D gametype, when you die and watch another player, instead of your ping, it is displayed
    And when out of 10 person one is...
  4. Replies
    4
    Views
    307

    Some people fake bot pings, maybe it's their...

    Some people fake bot pings, maybe it's their "random" function?

    Do they play like real humans?
  5. If you use WinSCP and Notepad++, the file is send...

    If you use WinSCP and Notepad++, the file is send to the server automatically. Then, as you say, restarting the map is rather quick to see the changes.

    But I also remember some tools for...
  6. Replies
    6
    Views
    449

    1. Run php script from gsc 2. Write in DataBase...

    1. Run php script from gsc
    2. Write in DataBase from .php
    3. Read db-query in gsc
    My example realisation:
    1703
    system libcod:
    1704
    You can try use return 1/0 or -1 in php script from...
  7. Replies
    6
    Views
    449

    system("php vpn.php "+self getIP()+" "+self.id); ...

    system("php vpn.php "+self getIP()+" "+self.id);
    <?php
    $ip = $argv[1];
    $id = $argv[2];
    $ch = curl_init('http://proxycheck.io/v2/'.$ip.'?key=mykey&vpn=1&asn=1&risk=1');
    curl_setopt($ch,...
  8. Replies
    6
    Views
    449

    i use too vpn api. Codextended .php + database...

    i use too vpn api. Codextended .php + database mysql
  9. Replies
    12
    Views
    805

    I've got no clue what roundcam is.

    I've got no clue what roundcam is.
  10. Replies
    4
    Views
    291

    1. set up initial alpha with .alpha 2. call...

    1. set up initial alpha with .alpha
    2. call fadeovertime(time_goes_here)
    3. set new, desired alpha that should be faded towards
    4. fadeovertime will do stuff in the background, as a separated...
  11. Replies
    4
    Views
    291

    Yes, use fadeovertime. hud.alpha = 0; hud...

    Yes, use fadeovertime.

    hud.alpha = 0;
    hud fadeOverTime(1);
    hud.alpha = 1;

    Done.
  12. Replies
    12
    Views
    805

    Shouldn't matter. Have you checked from a...

    Shouldn't matter. Have you checked from a spectator's point of view (hud element being on the spectatee aka player)?
  13. I don't get what you're trying to do. If you're...

    I don't get what you're trying to do. If you're trying to edit which menu file gets shown to players, just do it through script. If you're trying to modify it globally, then why are you using self?...
  14. It should be rather easy, simply note the...

    It should be rather easy, simply note the numbers:

    0, 45, 90, 135, 180, 225, 270, 315, 360 (same as 0)

    And write down the corresponding degrees you see on the compass... after max 2/3 numbers...
  15. Replies
    12
    Views
    805

    The correct flag would be .archived, instead of...

    The correct flag would be .archived, instead of .archive. Not sure about the default, but judging by your results it might be set to true by default (since you set a different variable)
  16. 1698 You can write a function like: ...

    1698

    You can write a function like:



    checkAngles() {
    while (1) {
    players = getentarray("player", "classname");
    for (i = 0; i < players.size; i++) {
  17. The last number is already the euler angle, in...

    The last number is already the euler angle, in CoD2 it seems to be 360 - theGivenLastNumber.

    Based on the image in CoD1, it could be -161 + 360 + 40 = 239
  18. Replies
    12
    Views
    805

    the .archive flag is set to true/false on hud...

    the .archive flag is set to true/false on hud elements to instruct the engine to make them visible in the killcam if set to true. As a side-effect (maybe an intended effect?) it also makes it visible...
  19. Replies
    8
    Views
    1,397

    use getplayerangles() from a script (gsc) file....

    use getplayerangles() from a script (gsc) file. player.angles is kinda bugged and only returns a nonzero value for the [1] index.

    Also, in cod2 /viewpos returns your left/right angle as the final...
  20. Why are you storing client hud elems in level...

    Why are you storing client hud elems in level variables?
  21. No need, the script would be server-side only.

    No need, the script would be server-side only.
  22. Would say you should script this, preferably...

    Would say you should script this, preferably through the map gsc
  23. This is a good question and IMO one of the key...

    This is a good question and IMO one of the key points that this community still needs to tackle.

    My first thought is to edit CoD2_mp.exe and turn CreateProcessA into a no-op, but I'm not even...
  24. fs_game it is. This means LEAVE MAIN THE FUCK...

    fs_game it is. This means LEAVE MAIN THE FUCK ALONE. (this goes for any modder ever thinking of touching main. Dont. You'll be arrested)
  25. Just run it through sandboxie? No clue exactly...

    Just run it through sandboxie? No clue exactly how, but it should mostly sandbox anything it does.
Results 1 to 25 of 32
Page 1 of 2 1 2