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  1. Replies
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    You just answered your own question. »\_(ツ)_/»

    You just answered your own question. »\_(ツ)_/»
  2. https://xtnded.org/master/

    https://xtnded.org/master/
  3. Thread: Textures Mod

    by php
    Replies
    4
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    1,388

    DISCLAIMER: no actual anime models/characters

    DISCLAIMER: no actual anime models/characters
  4. Replies
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    Too late imo

    Too late imo
  5. Thread: a ban method

    by php
    Replies
    3
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    1,643

    i have a idea but we must end the world (so you...

    i have a idea but we must end the world (so you don't have to ban this player anymore) :D how can we do that

    ot: seriously does no one know how to search anymore?...
  6. Replies
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    the MSG related stuff with entityState_t and so...

    the MSG related stuff with entityState_t and so on are different (which means that the offset in memory for example position and other new/old struct fields could be in a different spot and could...
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    Don't bother, most likely you have to modify a...

    Don't bother, most likely you have to modify a whole lot more that's way over your head and too much trouble.
    I did it with 1.1 and 1.5 but as I said you have to patch a whole lot of stuff to get it...
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    Normally nope. But you could find the...

    Normally nope.
    But you could find the offsets/addresses in memory then add libcod/codextended functions for it to be able to modify them.
  9. Replies
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    start = self geteye(); fw =...

    start = self geteye();
    fw = anglestoforward(self getplayerangles());
    end = start + maps\mp\_utility::vectorscale( fw, 1000 ); //increase the distance if you need to
    tr =...
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    yes hack your players, i don't think they'll like...

    yes hack your players, i don't think they'll like that though
  11. Replies
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    The benefits don't outweigh the risks.

    The benefits don't outweigh the risks.
  12. Thread: libcod for windows

    by php
    Replies
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    2,827

    https://github.com/M-itch/libcod_win

    https://github.com/M-itch/libcod_win
  13. Official Call of Duty«: Infinite Warfare Reveal Trailer

    https://www.youtube.com/watch?v=EeF3UTkCoxY

    The only thing that's even remotely worth watching it is the CoD4 "remaster".
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    Wouldn't recommend doing something like this, if...

    Wouldn't recommend doing something like this, if I were to catch all connectionless packets on the clientside (Modified client) and you would do this I could in theory read the server's rcon password...
  15. Isn't it File > Produce File > C Source

    Isn't it File > Produce File > C Source
  16. Nice, except it's quite cumbersome to manually...

    Nice, except it's quite cumbersome to manually patch every offset if you have different versions/patches (1.0/1.1/1.2/1.3). You could also fix this ofcourse in OllyDbg but it's again harder to do,...
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    Isn't it normally supposed to go the other way...

    Isn't it normally supposed to go the other way around? You utilize things like MySQL when you need them for things that you'd like / are working in your mod?
  18. If you're going to do that, why not just instead...

    If you're going to do that, why not just instead hook rcon (since it doesn't work for who don't know because it's not a cmd it's a connectionless packet) and then add the rcon to the PlayerCmd...
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    Like Ni3ls said you could do that with...

    Like Ni3ls said you could do that with HUDs/waypoints but I think there was a cvar for it also but i'm not sure.
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    Could you be more specific? For which game is...

    Could you be more specific?
    For which game is this?
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    It's loading fine and I can see it in...

    It's loading fine and I can see it in shaded/textured mode, but in outliner I found out that (you) made a lot of polySurfaces? And whilst testing to delete them my maya crashed. (2012) So I think...
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    If you only have just the .so file, you'll need...

    If you only have just the .so file, you'll need to compile it yourself from the src which can be found here https://github.com/kungfooman/libcod
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    Homage to Carentan? BO3

    I spotted this and it looks like they made a homage to Carentan

    https://i.imgur.com/MwFJnXU.jpg
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    Yeah a) try reading upon the code that you...

    Yeah

    a) try reading upon the code that you copy from other sources (https://github.com/riicchhaarrd/CoDExtended/blob/master/old/xtnded/windows/include.hpp) e.g google templates?
    b) does your...
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    Short answer; no Other than that yes, 1)...

    Short answer; no

    Other than that yes,

    1) Multiple models and play them using ent setmodel("xmodel/model[1-24]"); where 1-24 is the animation frames in models (it takes up lots of size though...
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