Thank you i figured out what the problem was...
I ported my serverconfig.cfg from Cod2 v1.2 to v1.3 without doing any changes...
So i used it like it was years ago...
//Master-Server...
Type: Posts; User: KillerBoB
Thank you i figured out what the problem was...
I ported my serverconfig.cfg from Cod2 v1.2 to v1.3 without doing any changes...
So i used it like it was years ago...
//Master-Server...
We are using libcod from voron "libcod2_1_3.so" latest version from github (nomysql-Version)
But no "Sending heartbeat to cod2master.activision.com" :(
Servers stays online over IP and Port all...
Write his guid in the ban.txt of the server :)
Some Triggers need, damage trigger for Example :D
/set scr_testclients 10
Hey ;)
Does anyone have a list of limits for cod2 e.g precacheitem ?
Maybe you deleted the worldspawn by accident :) select a "normal" wall press n and check if it's classname worldspawn.
I did this once and compiler crashed :D
euhm you put that code
a) directly in your main gsc
b) you create a new one and call it :>
name()
{
level.modname = newHudElem();
level.modname.x = 2;
level.modname.y = 474;
level.modname.alignX = "left";
level.modname.alignY = "middle";
level.modname.fontScale = 0.9;...
brushmodel = getent("name","targetname");
trig = getent("name","targetname");
trig enablelinkto();
trig linkto(brushmodel);
game["rank1"] = &"Rank 1";
precacheString(game["rank1"]);
self.rankvalue setText(game["rank1"]);
Do it with setText instead of setvalue and precache it
I need a idea how to solve this :)
If the event not happen in 5sec. it breaks :>
timer = 0;
while(timer < 5)
{
euhm in your secret gsc why not just do:
main ()
{
fall = getent ("fall", "targetname");
trig = getent ("geheim_trig", "targetname");
while (true)
{
trig wait till ("trigger", user);
Hi to all :P that's all for the moment xD