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  1. No

    No
  2. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    21,047

    Sticky: Scrolling textures The CoD2 engine has support...

    Scrolling textures

    The CoD2 engine has support for scrolling textures. They are usually not available for modders, but this patch by @Zyrc fixes that.

    1709
  3. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    21,047

    Sticky: Compiling a map utilizing full RAM potential and...

    Compiling a map utilizing full RAM potential and multi-threading via cod2rad64

    1. Extract contents of CoD2 iwd files (iw_00.iwd - iw_15.iwd) + your custom materials into Call of Duty 2/raw
    2....
  4. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    21,047

    Sticky: Making a grid file Grid File is used for...

    Making a grid file

    Grid File is used for correct light calculation for player model and gun, if you change lightning in your map, then you should change the Grid as well.
    If you have a rainbow...
  5. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    21,047

    Sticky: Blackscreen fix When booting into CoD2 on any...

    Blackscreen fix

    When booting into CoD2 on any recent version of windows without compatibility mode enabled, a blackscreen appears for several seconds, up to several minutes.

    @php/@lw has found...
  6. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    21,047

    Sticky: MODSonline archive: MODSonline has recently...

    MODSonline archive:

    MODSonline has recently shut down.

    All tutorial files are uploaded to https://archive.org/details/mods-online-archive by @thatdarnowl.

    Video tutorials:

    CoD1:...
  7. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    21,047

    Sticky: Archive

    Here's a (hopefully up-to-date) mirror of everything posted in the #archive discord channel.
  8. cod2 only does extended ascii, in which the...

    cod2 only does extended ascii, in which the extended part is different based on localisation (english will show â, russian version will show [some russian character]).

    You only get 256 characters...
  9. Replies
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    18,371

    Removed the wait 0.1 between the waittill and the...

    Removed the wait 0.1 between the waittill and the setorigin. That's always fucking up jump mods. People should never use that, and removing it has (mostly) no negative effects.
  10. deleted

    deleted
  11. Dont return false with getplayerbyid, return...

    Dont return false with getplayerbyid, return undefined instead and check for that.

    Dont getplayername or exists by id, just use the getplayerbyid function with proper checks.

    fixchatargs is...
  12. Replies
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    12,756

    If you're doing spinning rust (hdd, not ssd) with...

    If you're doing spinning rust (hdd, not ssd) with 4 disks, use zfs raid Z2 feature, gives you 2 parity disks, so any 2 disks can fail, contrary to raid10 with 4 disks, where 2 disks of the same raid1...
  13. Replies
    6
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    12,756

    Please use software raid. For linux, try ZFS. For...

    Please use software raid. For linux, try ZFS. For windows, try storage spaces.

    HW raid cards are so proprietary that if they fail, you gotto find the same card again to save your data. With...
  14. Probablly to do with either g_floodprotect (set...

    Probablly to do with either g_floodprotect (set to zero), or (in cod2 at least) with the spamdelay set inside the quickmessages.gsc file. In cod2 it's set to 2 seconds, like so:



    }

    self...
  15. You're using args[1] == "say_team" which should...

    You're using args[1] == "say_team" which should be args[0] == "say_team"
  16. probably g_deadchat turned off, dead players...

    probably g_deadchat turned off, dead players won't show their message to alive players, nor will spectating players show their messages to alive players.
  17. I can make you download stuff even if you have...

    I can make you download stuff even if you have download disabled. You can push cvars to a client onconnect, before downloading starts.
  18. Through punkbuster you can do this without any...

    Through punkbuster you can do this without any download.

    Without punkbuster you need a small menu file to do this.

    Some protection could be achieved by changing the cvar name in your .exe file....
  19. Replies
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    16,843

    I've got no clue what roundcam is.

    I've got no clue what roundcam is.
  20. Replies
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    10,270

    1. set up initial alpha with .alpha 2. call...

    1. set up initial alpha with .alpha
    2. call fadeovertime(time_goes_here)
    3. set new, desired alpha that should be faded towards
    4. fadeovertime will do stuff in the background, as a separated...
  21. Replies
    4
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    10,270

    Yes, use fadeovertime. hud.alpha = 0; hud...

    Yes, use fadeovertime.

    hud.alpha = 0;
    hud fadeOverTime(1);
    hud.alpha = 1;

    Done.
  22. Replies
    12
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    16,843

    Shouldn't matter. Have you checked from a...

    Shouldn't matter. Have you checked from a spectator's point of view (hud element being on the spectatee aka player)?
  23. I don't get what you're trying to do. If you're...

    I don't get what you're trying to do. If you're trying to edit which menu file gets shown to players, just do it through script. If you're trying to modify it globally, then why are you using self?...
  24. Replies
    12
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    16,843

    The correct flag would be .archived, instead of...

    The correct flag would be .archived, instead of .archive. Not sure about the default, but judging by your results it might be set to true by default (since you set a different variable)
  25. Replies
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    10,204

    cod4 has an option to set the "north" direction....

    cod4 has an option to set the "north" direction. Maybe that is at play here too?
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