Ah thanks, that's great.
Is the client doing any check if he has downloads on or not?
Is only the server checking the client's setting? Would be strange.. lol
Type: Posts; User: fabio
Ah thanks, that's great.
Is the client doing any check if he has downloads on or not?
Is only the server checking the client's setting? Would be strange.. lol
Hey,
is there a possibility to set a cvar when a client starts loading the map?
I want to enable HTTP downloads before he is actally conencted. Or maybe fast enough while connecting so he doesn't...
I did the same with my CoD UO Server. My Proxy is written in Java (multi-threaded) and works fine. No Ping increase at all.
I also get the client IPs with \rcon status for example. I mapped the...
Something like this?
if(self.name == "Unknown Soldier")
{
self setClientCvar("name","Player " + randomInt(1000));
}
Well, for now I just modified the packets using a proxy.
This works well with protocol version, statusResponse or infoResponse.
Even the Huff-Encoded packets (e.g. "connect") work well.
I...
I was able to connect to 1.51 server with 1.41 client, but I get the following error:
CL_ParsePacketEntities: end of message
Not sure how I could fix this.. Probably a change in the...
Okay, let's say the protocol didn't change.. what else could be a problem?
How can I take out the version check? I guess the client doesn't connect to a wrong version, how can I change this server...
Uh I see..
Did the protocol change? I thought about a UDP proxy that could modify some packets, so I don't have to modify the game.. But yea, maybe I'm totally wrong
Hey,
I'd like to allow both Clientversions (1.41 and 1.51) on my 1.51 server. Is this even possible?
I was trying to take out the version check, but no success yet.
Maybe someone has a tip where...
I used strings now :) Was the easiest method. To calculate the strings I use a helper function in c++
Thanks for your tipps guys
How can I add a new data type to gsc then?
The number is the score of a player. The first player is no reaching the limits.. I have something to do :/
How could I store it in raw memory?
It's for UO anyway
Hey guys,
I have a problem with big numbers inside gsc.
I have a loong number in a string. I can extract it but datatype still seems to be a string, so I can't use it for calculations.
I...
I got the project compiled. I have the DLL, but if I inject it, nothing happens. Even Dllmain isn't called.
(I added a msgbox but it didn't pop up)
Here we go: http://www53.zippyshare.com/v/nudVFAFd/file.html
https://github.com/modsfabio/codextreme_v1
It's working now with Visual Basic 2015.. Thanks anyway!
Now I can't inject the file anymore.. Everything was working before and now it doesn't. Any Idea?
#include "include.h"
mySQL...
a) I do, at least I tried to. And it worked some time ago, now it doesn't.. For those who doesn't know, I got the source from PHP's Github. Credits given to him
b) Yes the compiler supported them...
Hey I got some problem with my scripts..
For example this code line worked few months ago and now it doesn't.
template <typename ... Ts> void Com_Printf(const char* fmt, Ts ... ts);
Give me...
You will need to query the server for 100% working autorestart :O
Works great from here, didn't even had to install anything. Worked instantly without problems. Even Cod1 and UO work great :)
I'm sure it can be done by editing the engine. Some small HEX data...
Well, for now i am using the distance check between 2 bots.
Thank you anyway :)
I added some iprintln and logprint
No result
The callback isn't even called..
callback_playerdamage() is not being called when Bots are stuck in each other...
I just tested it