heyo,
been searching for a proper custom skybox tutorial for some time now, but fml, there aint any good one imho
basically, id like to make a sky based on image(s) or convert skies (somehow)...
Type: Posts; User: z0d
heyo,
been searching for a proper custom skybox tutorial for some time now, but fml, there aint any good one imho
basically, id like to make a sky based on image(s) or convert skies (somehow)...
Heyo,
was wondering, how to implen a video into MOD (*roq)? Just seen some servers having it and working perfectly.
sooo, it aint possible to use some custom font or smth
hey,
is it possible to change hud element's font? how?
if someone could help me with Problem 1.) i would really, really appreciate that. we are organising 10.000€ lan in March and this is only and the biggest bug in whole game. mod ->...
but it happens only to that one player who droped his weapon when died. all his teammates are able to pick up weapon so i wouldnt say its about ammo.
did it already. any infos ud like to know?
yes i have.
bump, anyone got idea about first thingy?
nvm, fixed problem 2. . thanks for your help serthy!
does anyone have an idea how to fix problem 1?
I totally udnerstand what ur loop does and I tried using it. If you didn't get killed and havent picked any weapon, at the end of round weapon1 will be defined but weapon2 will stay undefined. so...
thanks, ill fix it but i've found a problem.
while loop never brakes cuz of this:
if( !isDefined( weapon2_checker ) )
continue;
else if( !isDefined( level.weapons[weapon2_checker] ) )...
Thanks, will try it out.
About real sniper.
real_weapon = self.pers["weapon"];
if (level.weapons[real_weapon].classname == "sniper")
self.sniper_owner = 1;
else
self.sniper_owner = 0;
Hello guys,
I edit CoD2 PAM (ePAM actually) and I have 2 problems:
Problem 1.) Well, I don't really know how to describe that problem without giving you an example:
so we have 2 players:...