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  1. Replies
    26
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    48,453

    This is going to be a very very long reply, and...

    This is going to be a very very long reply, and after this I'm also out.

    I'll put ALL your messages in quotes here, and number your points. Then, I'll go through them on a point-by-point basis,...
  2. Replies
    1
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    4,754

    "this video has been removed" You used some...

    "this video has been removed"

    You used some pop music as bg music?
  3. Hooking .exe without .dll injection, the simple way :D

    This is harder than a simple LD_PRELOAD, but still quite easy. Tested on VMWare with Windows XP Pro SP3.

    Goal: start libcod.dll before WinMain() of libcod2_1_3.exe is called. We basically just...
  4. [CoD2] How to export (almost) any playermodel from Source Engine to CoD

    Hi, title says it, im going to show you how to export playermodels from source engine to cod(2) (Multiplayer only!!). Its not really a direct export since it requers some work, but its not too...
  5. Replies
    2
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    4,729

    Please dont use the % in front of that ip. Would...

    Please dont use the % in front of that ip. Would delete legit users at xxx.104.128.138 too
  6. Replies
    0
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    3,813

    Getting a client's real fps, realtime

    After studying the cod4x source for a few hours i found a way to get a client's real fps in cod2.

    Basically, this hooks every call the code makes when a client issues a SV_ClientThink() command...
  7. Replies
    17
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    46,706

    A little collection: Master server list: ...

    A little collection:

    Master server list:


    $ echo -e "\xFF\xFF\xFF\xFFgetservers 117 full empty" | nc cod2master.activision.com -u 20710
    ÿÿÿÿgetserversResponse
    \Ù¬²q"\Ù¬²q#\°
    ...
  8. Replies
    1
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    5,394

    Patch switcher for cod2

    Edit: This is outdated. Go to the next post.

    Here's a python-based patch switcher for CoD2:


    import socket
    import StringIO
    import csv
    import os
    import shutil
  9. Ok, a "nicer" call_function, done with CoDScript...

    Ok, a "nicer" call_function, done with CoDScript only:



    call_function(function, signature, a, b, c, d, e, f, g, h, i, j, k, l) {
    args = [];
    args[args.size] = a;
    args[args.size] =...
  10. call_function_raw(), BinaryBuffer functions, dlopen/dlsym/dlclose

    BinaryBuffer example:




    buf = memory_malloc(128);
    bb = binarybuffer_new(buf);
    binarybuffer_write(bb, "i", 100);
    binarybuffer_write(bb, "f", 0.0123);
    ...
  11. Replies
    7
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    7,361

    Merry christmas, feliz navidad, und eine...

    Merry christmas, feliz navidad, und eine besinnliche Weichnachtszeit an alle *<:]
  12. Replies
    7
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    7,361

    Merry Christmas Everyone !

    Merry Christmas Everyone !
  13. Thread: Happy Christmas!

    by Mitch
    Replies
    7
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    7,361

    Merry Christmas!

    Merry Christmas!
  14. Replies
    7
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    7,361

    Fröhliche Weihnachten :D Expectation: snow,...

    Fröhliche Weihnachten :D

    Expectation: snow, Reality: rain
  15. Replies
    7
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    7,361

    En een gelukkig nieuwjaar

    En een gelukkig nieuwjaar
  16. Thread: Happy Christmas!

    by Ni3ls
    Replies
    7
    Views
    7,361

    Fijne Kerstdagen!

    Fijne Kerstdagen!
  17. Thread: Value CMD

    by IzNoGoD
    Replies
    22
    Views
    44,355

    Hold up You are saying there is a bug in the...

    Hold up
    You are saying there is a bug in the code and you are trying to fix that WITHOUT modifying (or even having access to) said code?
    Funniest thing i heard all week.
  18. Thread: Happy Christmas!

    by Tally
    Replies
    7
    Views
    7,361

    Happy Christmas!

    To all the members of the COD modding community, Happy Christmas, One and All! Let the festivities begin!
  19. Replies
    16
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    20,544

    [STEAM] Sales and offers!

    Post here some sweet candy!

    Currently this amazing bundle is available till midnight (ends 21.7. 24.00)

    https://www.humblebundle.com/

    For only 1$ you'll get Bioshock, The Darkness II and The...
  20. Thread: Kicking bots

    by IzNoGoD
    Replies
    27
    Views
    57,234

    Of course im manipulating the bot names...

    Of course im manipulating the bot names individually, however, it seems like i missed something, as the bot is in fact renamed (in rcon status), but ingame it is still botxx
  21. Replies
    27
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    57,234

    Ok, merged all stuff:...

    Ok, merged all stuff: https://github.com/kungfooman/libcod/commit/94ace0750cd7d516ffa7a94aaf2e49446ff4eac9

    Download: http://killtube.org/downloads/libcod/2014_05_22/

    Usage:


    [20:07]...
  22. Replies
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    36,591

    Updated the database, for anyone thats interested.

    Updated the database, for anyone thats interested.
  23. Thread: preGSC

    by iCore
    Replies
    19
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    18,082

    Lol sorry it was forgotten xD Here you are:...

    Lol sorry it was forgotten xD
    Here you are: preGSC source
    It is not done by a real compiler with lexical-syntax-semantical analysis, I wanted it to be as fast as possible.
  24. Replies
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    4,372

    sprintf in libcod

    Hey all,

    Just added sprintf into libcod.

    Youll have to wait for someone to compile it before you can use it though.
  25. Replies
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    4,139

    mprotect regions made with dlopen

    int unprotect_lib(char *libname)
    {
    char buf[512];
    char flags[4];
    void *low, *high;
    FILE *fp;
    fp = fopen("/proc/self/maps", "r");
    if ( ! fp)
    return 0;
    ...
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