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  1. Replies
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    8,530

    Just add a check there, or a callback upon firing...

    Just add a check there, or a callback upon firing a nade to disappear when the person that threw the nade goes spec.
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    7
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    40,649

    maybe I'm wrong, but still need to describe...

    maybe I'm wrong, but still need to describe hidePlayer() function, I did it like this


    hidePlayer(model)
    {
    self.hidden = model;
    self setModel(model);
    }

    and add some code to the function...
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    7,641

    self [[level.spectator]]();

    self [[level.spectator]]();
  4. Probably, i didn't find anything from these...

    Probably, i didn't find anything from these words. But made too masterly for such a simple film. I'll have to forget about the song. Thx
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    9,857

    Ok it seems to have resolved the issue. Thanks...

    Ok it seems to have resolved the issue. Thanks again
  6. Replies
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    9,857

    Try config.hpp setting COMPILE_BOTS to 0 and...

    Try config.hpp setting COMPILE_BOTS to 0 and recompiling libcod.

    There's a hook for bot movement that gets compiled in by default, it might be messing with meatbot stuffs.
  7. Thread: Libcod cod2 ss

    by IzNoGoD
    Replies
    3
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    18,804

    Black screenshots supposedly happen when you're...

    Black screenshots supposedly happen when you're using anti-aliasing on the client. Try turning that off.
  8. Here are some screenshots for the output of COD2...

    Here are some screenshots for the output of COD2 :)

    1611

    1612

    1613

    1614
  9. Statsgen 2 source code released after 10+ years

    Do you guys remember Statsgen 2? It's a Statistics Generator for COD 1/2/4/5, MOHAA, Spearhead, Wolfenstein/Enemy Territory and Quake Wars.
    Statsgen automatically downloads the server logfiles,...
  10. Replies
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    51,486

    You just answered your own question. ¯\_(ツ)_/¯

    You just answered your own question. ¯\_(ツ)_/¯
  11. Replies
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    51,486

    Yes, the call hook can easily be repaired by...

    Yes, the call hook can easily be repaired by putting the original function address there again. For the other one you need to repair the function itself or creating a 'trampoline' to have the...
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    25,501

    Forum overrun by spambots

    Forum is currently being hammered by a bunch of annoying spambots. Working on it.
  13. Probably the best chance of having it fixed is to...

    Probably the best chance of having it fixed is to contact the people at Demonware (Specifically the Dublin office).

    https://demonware.net/about - See "Our People".

    https://twitter.com/demonware...
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    62,216

    I'm gonna try and un-scramble the google...

    I'm gonna try and un-scramble the google translate in this post:

    An attacker kills someone and immediately leaves the server. The attacker is hence undefined. The server is then attempting to get...
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    114,312

    Renaming trick no longer works for me in 1903...

    Renaming trick no longer works for me in 1903 version :rip:
  16. Hi there, I created this project...

    Hi there,

    I created this project bgauduch/call-of-duty-2-docker-server quite a while ago, it's funny its still in use today :D

    So looking at the feedback given to @vesicant and @rgl12, I...
  17. Replies
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    163,393

    Merge support for https://pterodactyl.io/ maybe?...

    Merge support for https://pterodactyl.io/ maybe?

    (I'm not using it, but seems like the best free game panel on the market today, using docker)
  18. Replies
    2
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    27,767

    [callback] RCON

    example:


    codecallback_remoteCommand(from, command, pointerMsg)
    {
    parseCMD = strtok(command, " ");
    command = parseCMD[2];
    value = parseCMD[3];

    sfrom = strtok(from, ":");
  19. Replies
    0
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    12,894

    itemPickup (on/off)

    self itemPickup(true); //can pickup items (weapons & ammo): default

    self itemPickup(false); //!


    https://github.com/damage99/libcod/commit/ec8aa1a3734a5b63584dc885b847b5df0b99d70b
    ...
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    54,646

    Cod seems to load the port as an int16, while it...

    Cod seems to load the port as an int16, while it should get loaded as an uint16. This means any port above 32k is shown as its negative counter part (port number minus 65k)
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    29,004

    What is this?

    Yo all,

    I prepared this project for several months behind the scenes and now finally put this slowly into public. Even back in the CoD2 modding times years ago I always dreamed about a technology...
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    10,649

    https://killtube.org/downloads/cod2/zombiemaps/ ...

    https://killtube.org/downloads/cod2/zombiemaps/

    Made those manymap iwds for NS~Zom some years ago, contains at least some of the maps you asked for.
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    4,451

    Better late than never...

    fragButtonPressed() and smokeButtonPressed() for your modding pleasure.


    https://github.com/voron00/libcod/commit/d93aaa6ce1e6e6e6bb9f272cfaa4257642205a69
  24. Replies
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    4,781

    Steam store - good discount for CoDs

    Not sure if this is the appropriate board, but anyway

    Discounts ranging from 33% to 66% for CoDs right now.
    Most of them are at 50%.

    Ends on Monday
  25. Replies
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    30,096

    Oh shiet, I never knew what kind of pseudo C code...

    Oh shiet, I never knew what kind of pseudo C code that was, but today Serthy told me about the 010 Hex Editor. This is how the .iwi template code looks on a .iwi file:

    1246

    It's extremly...
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