Just add a check there, or a callback upon firing a nade to disappear when the person that threw the nade goes spec.
Just add a check there, or a callback upon firing a nade to disappear when the person that threw the nade goes spec.
maybe I'm wrong, but still need to describe hidePlayer() function, I did it like this
hidePlayer(model)
{
self.hidden = model;
self setModel(model);
}
and add some code to the function...
self [[level.spectator]]();
Probably, i didn't find anything from these words. But made too masterly for such a simple film. I'll have to forget about the song. Thx
Ok it seems to have resolved the issue. Thanks again
Try config.hpp setting COMPILE_BOTS to 0 and recompiling libcod.
There's a hook for bot movement that gets compiled in by default, it might be messing with meatbot stuffs.
Black screenshots supposedly happen when you're using anti-aliasing on the client. Try turning that off.
Here are some screenshots for the output of COD2 :)
1611
1612
1613
1614
Do you guys remember Statsgen 2? It's a Statistics Generator for COD 1/2/4/5, MOHAA, Spearhead, Wolfenstein/Enemy Territory and Quake Wars.
Statsgen automatically downloads the server logfiles,...
You just answered your own question. ¯\_(ツ)_/¯
Yes, the call hook can easily be repaired by putting the original function address there again. For the other one you need to repair the function itself or creating a 'trampoline' to have the...
Forum is currently being hammered by a bunch of annoying spambots. Working on it.
Probably the best chance of having it fixed is to contact the people at Demonware (Specifically the Dublin office).
https://demonware.net/about - See "Our People".
https://twitter.com/demonware...
I'm gonna try and un-scramble the google translate in this post:
An attacker kills someone and immediately leaves the server. The attacker is hence undefined. The server is then attempting to get...
Renaming trick no longer works for me in 1903 version :rip:
Hi there,
I created this project bgauduch/call-of-duty-2-docker-server quite a while ago, it's funny its still in use today :D
So looking at the feedback given to @vesicant and @rgl12, I...
Merge support for https://pterodactyl.io/ maybe?
(I'm not using it, but seems like the best free game panel on the market today, using docker)
example:
codecallback_remoteCommand(from, command, pointerMsg)
{
parseCMD = strtok(command, " ");
command = parseCMD[2];
value = parseCMD[3];
sfrom = strtok(from, ":");
self itemPickup(true); //can pickup items (weapons & ammo): default
self itemPickup(false); //!
https://github.com/damage99/libcod/commit/ec8aa1a3734a5b63584dc885b847b5df0b99d70b
...
Cod seems to load the port as an int16, while it should get loaded as an uint16. This means any port above 32k is shown as its negative counter part (port number minus 65k)
Yo all,
I prepared this project for several months behind the scenes and now finally put this slowly into public. Even back in the CoD2 modding times years ago I always dreamed about a technology...
https://killtube.org/downloads/cod2/zombiemaps/
Made those manymap iwds for NS~Zom some years ago, contains at least some of the maps you asked for.
fragButtonPressed() and smokeButtonPressed() for your modding pleasure.
https://github.com/voron00/libcod/commit/d93aaa6ce1e6e6e6bb9f272cfaa4257642205a69
Not sure if this is the appropriate board, but anyway
Discounts ranging from 33% to 66% for CoDs right now.
Most of them are at 50%.
Ends on Monday
Oh shiet, I never knew what kind of pseudo C code that was, but today Serthy told me about the 010 Hex Editor. This is how the .iwi template code looks on a .iwi file:
1246
It's extremly...