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  1. Thread: Server doubles

    by fabio
    Replies
    23
    Views
    24,559

    I did the same with my CoD UO Server. My Proxy is...

    I did the same with my CoD UO Server. My Proxy is written in Java (multi-threaded) and works fine. No Ping increase at all.
    I also get the client IPs with \rcon status for example. I mapped the...
  2. Replies
    4
    Views
    16,316

    Something like this? if(self.name ==...

    Something like this?



    if(self.name == "Unknown Soldier")
    {
    self setClientCvar("name","Player " + randomInt(1000));
    }
  3. Replies
    9
    Views
    8,378

    I was able to connect to 1.51 server with 1.41...

    I was able to connect to 1.51 server with 1.41 client, but I get the following error:

    CL_ParsePacketEntities: end of message


    Not sure how I could fix this.. Probably a change in the...
  4. Replies
    11
    Views
    25,495

    Works great from here, didn't even had to install...

    Works great from here, didn't even had to install anything. Worked instantly without problems. Even Cod1 and UO work great :)
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